FantasyTools.ai
Running back · CLE · 2026 season

Dylan Sampson: 2026 Fantasy Football Stats

Dylan Sampson has played 4 of CLE's 9 games through Week 10, averaging 7.8 PPR points.

Box-score numbers, plus this week's projection and call where there is one. No draft read.

RB · CLE · 3.6 opportunities per team game

Not on the Week 10 injury report.

Week 10 call · Half-PPR

Sit him. Projected 6.7 half-PPR, the RB39 this week, outdoors in light wind: below the starters and flex spots of a 12-team league. No designation on the Week 10 injury report (as of Nov 14).

: a 12-team league's starters and flex spots, from this week's projections.

Dylan Sampson

RB · Cleveland Browns

This week · Week 10

Projected 6.7 half-PPR points in Week 10, with a likely range of 0.0 to 15.7.

vs HOU · Sun 1:00 PM ET

Forecast 6.7 Half-PPR points: the Vegas line takes away 0.1, the matchup nothing. Show how it is built.
How the 6.7-point Half-PPR projection is built, one step at a time
StepPointsRunning total
Baseline: His role and efficiency over 4 games, at his usual line6.86.8
Vegas: CLE implied 18.0 vs 18.2 in his games−0.16.7
Matchup: HOU 16th toughest vs RB: already in the Vegas line0.06.7
Availability: No designation, no teammate ruled out0.06.7
Projection6.76.7

Each step is the change from switching that factor on, in this order, so the steps add up to the projection. The matchup adds nothing with a line: the model's backtest found the line already prices the defense.

  • Context: CLE is implied for 18.0 points, tied for 21st-highest of 26 teams with a line this week.
  • No effect this week: HOU is the 16th toughest of 32 defenses against RBs (the 1st toughest allows the fewest fantasy points). It is context, not in the projection: with a Vegas line, the model adds nothing for the matchup.
  • Context: kickoff-hour forecast N 12 mph, under the 15 mph wind line.

Season so far · through Week 10

6.4 half-PPR points a game over 4 games, 25.4 in all.
PPR rank
RB46 of 119 RBs with 2 or more games, by PPR points per game.
Games
4 games with a stat line through Week 10.
1.7 carries per team game this season.

PPR 31.4 (7.9/g) · Std 19.4 (4.9/g)

Game log · half-PPR

Half-PPR points by week, oldest first: Week 1 JAX 0.0, Week 2 did not play, Week 3 did not play, Week 4 did not play, Week 5 did not play, Week 6 did not play, Week 7 TEN 9.2, Week 8 PIT 9.9, Week 9 NO 6.3, Week 10 not played yet. Bye in Week 11.

This week · CLE vs HOU

Week 10 projection

6.7
8.1
5.4

0.0–15.7

Floor to ceiling in half-PPR points: the 10th to 90th percentile of how far past weeks landed from a projection like this one. About 4 in 5 landed inside it.

Projected line: 4.7 car · 20 rush yds · 2.77 rec · 23 rec yds · 0.19 TD

Show the math
Volume
18% of CLE's carries × 26.8 a game · 12% of CLE's targets × 31.9 a game
4.7 carries · 3.7 targets
Efficiency
75% catch · 6.1 yds/target · 4.1 yds/carry
2.8 rec · 43 yds
Scoring chances
2.38 TD per 100 carries, 2.82 per 100 targets, from his red-zone usage
0.19 TD
Vegas
CLE implied 18.0 vs 18.2 in his games (×0.99)
−1% volume, −2% TD rate
Market prior
Not in preseason ADP — no prior
Context (not in projection)
HOU allows 0.98× league RB points (16th toughest of 32)
Week 10 matchup facts
Opponentvs HOUCLE at home
KickoffSun 1:00 PM ET
18.0CLE · consensus line
WindNo wind flagKickoff-hour forecast: N 12 mph
Allows the 16th-fewest fantasy points to RBs0.98× the league average · context — not in the projection
3% of CLE's carries inside the 201 of 34, through Week 10
RB58 of 71 · 6.6 PPGHalf-PPR points per game · 7 games left through Week 17 · bye in Week 11

Trade value 0 of 100

Redraft chart, Weeks 10–17, 12-team Half-PPR: at or below a replacement player, so about 0 in a trade.

See the trade value chart Put him in a trade

Compare him with another player

Built from stats through Week 9, consensus line as of Sat, Nov 14, 6:57 PM ET, Week 10 injury report. Game-day inactives are not in the model.

2026 season · the games so far

2026 so far

Through Week 10 · Week 10 in progress — 1 of 14 games final · nflverse stats as of

PPR pts / game
7.8
RB rank
RB46
of 119 with 2+ games
Games
4
CLE
Dylan Sampson 2026 fantasy points by scoring format, through Week 10
Scoring Total Per game
Standard 19.4 4.8
Half-PPR 25.4 6.3
PPR 31.4 7.8

RB rank is by PPR points per game among RBs with 2 or more games.

Game log

Swipe for every stat and the calculator link

Dylan Sampson 2026 game log, most recent week first
Wk Opp PPR ptsHalf · Std Carries Rush yds Rush TD Targets Rec Rec yds Rec TD Snap % Calculator
10 HOU — Not played yet
9 NO 7.8 6.3 · 4.8 82106327064% Score this game
8 PIT 12.9 9.9 · 6.9 1708662056% Score this game
7 TEN 10.7 9.2 · 7.7 64503332046% Score this game
6 BAL 0.0 Did not play
5 NYJ 0.0 Did not play
4 PIT 0.0 Did not play
3 CAR 0.0 Did not play
2 TB 0.0 Did not play
1 JAX 0.0 0.0 · 0.0 00000000% Score this game

PPR pts is nflverse's full-PPR total for the game; the smaller line under it is the same game in Half-PPR, then Standard (half a point, and a point, less per catch). "Score this game" opens the fantasy point calculator with that exact line loaded, to re-score it in your league's settings. A dash means nflverse has no figure for that game yet. "Did not play" means his team played but nflverse has no stat line for him, which is usually an injury or an inactive game day; it scores 0.0 and is left out of his per-game averages. The injury designation shows only for the week the latest report covers.

Usage trend

Swipe for the season and the change

Dylan Sampson usage, last 3 games against the season
Per game Last 3 (Wks 7–9) Season Change
Snap share 55% 42% +13
Carries per game 5.0 3.8 +1.2
Targets per game 5.7 4.3 +1.4
Target share 17% 13% +4
PPR points per game 10.5 7.8 +2.7

Shares are team-relative and averaged per game.

Red zone

Inside the 20

Dylan Sampson red-zone chances and team share, through Week 10
Chances His Team share
Targets inside the 20 1 4%
Targets inside the 10 0 0%
Carries inside the 20 1 3%
Carries inside the 5 0 0%
Red-zone touchdowns 0 —

Through Week 10, over 9 team games. Team share is his part of every target or carry his team had in that zone; a dash means it had none. Counted from nflverse play-by-play, the same way as the red zone board.

Sources: nflverse player stats, snap counts, play-by-play and the official injury report (CC-BY 4.0). Every figure in the game log, usage and red-zone blocks is a count, or an average of counts, from those files. A projection in the Week card above shows its own inputs and math. Opportunities are his pass attempts, carries and targets, divided by his team's games.

Every player page, with search.

Next step

Everything for Week 10, on one page.

The top of every weekly board on one page: Vegas implied totals, wind, DST and kicker streamers, waiver risers, injuries, soft matchups and byes.

Open the Week 10 cheat sheet 

Chalk & Sharp, our AI start/sit assistant, is coming soon