Learn
Learn fantasy football
The basics in plain English: how a season works, how scoring works on your platform, and what the words on every weekly board mean. Start at the top, or jump to the glossary.
Guides
Read these first
- Start here Comprehensive Beginner's Guide to Fantasy Football Everything a first-year fantasy football manager needs: scoring formats, draft strategy, waivers, trades, and lineups in one skimmable guide. Read the guide
- Before the draft Quick Guide to Drafting a (non-terrible) Fantasy Football Team A three-minute draft guide: what to take early, which positions can wait, and the classic mistakes that torpedo new fantasy managers every year. Read the guide
- All season The 10 Commandments of Fantasy Football (Plus 10 Bonus Commandments) Know thy scoring rules. Never trade a scarce position for a plentiful one. The 10 commandments of fantasy football, plus 10 bonus rules, each backed by a free tool. Read the guide
Scoring
How scoring works
Know your league’s scoring before anything else. It decides who is worth drafting.
- PPR vs Half-PPR vs Standard Compare fantasy ranks in standard, half-PPR, and full PPR side by side, 2026 so far or full 2025. See which RBs, WRs, and TEs rise or fall with receptions. Open
- ESPN scoring explained ESPN's default Standard scoring, PPR options, the −2 interception quirk, and default roster — with a calculator preset to ESPN scoring. Open
- Yahoo scoring explained Yahoo's default half-PPR scoring, the −1 interception quirk, and default roster — with a calculator preset to Yahoo scoring. Open
- Sleeper scoring explained Sleeper's default half-PPR template, the −1 interception, deep customization, and default roster — with a calculator preset to Sleeper scoring. Open
- NFL.com scoring explained NFL.com's new full-PPR default scoring, the −2 interception, and default roster — with a calculator preset to NFL.com scoring. Open
Glossary
What these words mean
The jargon on every weekly board, in a sentence or two each.
Scoring
- PPR point per reception
- Every catch is worth 1 point on top of the yards and touchdowns. It lifts pass-catching running backs, slot receivers and tight ends. See it in use: PPR
- Half-PPR
- Every catch is worth half a point. It is the middle ground between PPR and standard scoring, where catches score nothing on their own. See it in use: Half-PPR
- Standard
- Scoring where a catch is worth nothing on its own: only yards and touchdowns count. It favours running backs who score near the goal line over receivers who catch short passes. See it in use: Standard
- On the boards: non-PPR
Lineups and weekly calls
- Start, flex or sit
- Our one-line weekly call, for a 12-team league: start a top-12 QB, top-24 RB or WR, or top-12 TE this week; flex the next ones who would still fill a flex spot; sit the rest. See it in use: Start, flex or sit
- Flex
- A lineup slot that takes a running back, wide receiver or tight end — whichever you think will score the most that week. See it in use: Flex
- Superflex
- A flex slot that can also take a quarterback. Because quarterbacks usually score the most, superflex leagues value them far higher. See it in use: Superflex
- DST defense/special teams
- A whole NFL team’s defense and return units, played as one lineup slot. It scores for sacks, takeaways and touchdowns, and for holding the other offense to few points. See it in use: DST
- On the boards: D/ST
- Bye bye week
- The one week each NFL team does not play. A player on bye scores zero, so you need someone else in that slot. See it in use: Bye
- Streamer
- A player you pick up for one good matchup and drop afterwards — most often a defense, a kicker or a quarterback. See it in use: Streamer
- On the boards: streaming
- Coin flip
- Two players projected so close that past gaps that size went either way about as often. Either choice is fine; the start/sit tool names the small things that still lean one way. See it in use: Coin flip
Projections and stats
- Projection
- Our estimate of a player’s fantasy points this week, built from his share of his team’s targets, carries and passes, how much his team is expected to score, and his preseason value. It is a middle outcome, not a promise. See it in use: Projection
- On the boards: Proj.
- Floor and ceiling
- The spread of likely scores around a projection. The floor is a bad week (only 1 in 10 past weeks like it landed lower) and the ceiling a big one (only 1 in 10 landed higher). See it in use: Floor and ceiling
- On the boards: Range
- PPG points per game
- Fantasy points divided by games played, so a player is not marked down for the weeks he sat out. See it in use: PPG
- Volume
- The work a player gets: targets (tgt) for receivers, carries (car) for running backs, pass attempts (att) for quarterbacks. It is the steadiest guide to fantasy points. See it in use: Volume
- On the boards: tgt, car, att
- Carries
- Running plays where the player takes the handoff or keeps the ball. More carries mean more chances at yards and touchdowns, above all near the goal line. See it in use: Carries
- On the boards: car
- Red zone
- The last 20 yards before the end zone. Most touchdowns start there, so targets and carries inside the 20 point to touchdown chances. See it in use: Red zone
- Implied total implied team total
- How many points Vegas expects one team to score, worked out from the game total and the point spread. Higher totals mean more scoring chances for that offense. See it in use: Implied total
- On the boards: Implied, Vegas
- Matchup (DvP) defense vs position
- How many fantasy points this week’s opponent has allowed to a position, ranked 1 to 32. “3rd softest” allows the 3rd-most, “1st toughest” the fewest. Our projections treat it as context, because the Vegas line already prices the matchup in. See it in use: Matchup (DvP)
- On the boards: DvP, Matchup
- Market prior
- Where drafters valued a player before the season (his preseason ADP), blended into our projections so a few early games cannot swing his number too far. See it in use: Market prior
- Tier
- A group of players projected close together. A new tier starts where there is a clear drop to the next player, so players inside one tier are close to even swaps. See it in use: Tier
- On the boards: T1, T2
- Boom/bust
- How often a player has a huge week (a boom) or a dud (a bust). Two players with the same average can differ a lot: one steady, the other all or nothing. See it in use: Boom/bust
- On the boards: boom, bust
- WOPR weighted opportunity rating
- One number for a receiver’s passing-game role: 1.5 × target share + 0.7 × share of the team’s air yards. It rewards both how often and how far downfield a player is targeted. See it in use: WOPR
- xFP expected fantasy points
- What a player’s targets and carries usually score, judged by where on the field they came: a target near the end zone is worth more than one at midfield. It measures opportunity, not finish.
- FPOE fantasy points over expected
- Actual fantasy points minus xFP. Above zero, a player scored more than his chances usually produce, which tends to cool off; below zero tends to bounce back.
Injuries
- Injury report
- What every team files during game week: practice lines from Wednesday, then a final report (usually Friday) that gives each hurt player a game status. See it in use: Injury report
- Questionable
- A game status on the final injury report: he may or may not play. Check the inactive list, posted about 90 minutes before kickoff, before you set your lineup. See it in use: Questionable
- On the boards: Q
- Doubtful
- A game status on the final injury report: he is unlikely to play. Plan as if he is out unless he is cleared before kickoff. See it in use: Doubtful
- On the boards: D
- Out
- A game status on the final injury report: he will not play this week, and scores zero if he stays in your lineup. See it in use: Out
- On the boards: O
- IR injured reserve
- A list for players hurt badly enough to miss several weeks. He cannot play until his team activates him, and many leagues give IR players a roster slot of their own. See it in use: IR
Drafts, waivers and trades
- ADP average draft position
- Where a player went on average in fantasy drafts: an ADP of 4.2 means he was usually the fourth player taken. Ours is preseason ADP, frozen once drafts end. See it in use: ADP
- ROS rest of season
- Everything left on the schedule from this week on. Rest-of-season value is what matters for trades and pickups, where one week is noise. See it in use: ROS
- FAAB free agent acquisition budget
- A season-long budget of make-believe dollars for claiming free agents. Everyone bids blind, the highest bid wins the player, and the money is gone for the season. See it in use: FAAB
- Waiver priority
- The order in which waiver claims are granted when two managers want the same player. Depending on the league it resets to reverse standings each week, or rolls: whoever claims a player drops to the back of the line. See it in use: Waiver priority
- Handcuff
- The backup to a starter — usually a running back — rostered as insurance, because he takes over the job if the starter gets hurt. See it in use: Handcuff
Next step
Put it to work this week.
The top of every weekly board on one page: Vegas implied totals, wind, DST and kicker streamers, waiver risers, injuries, soft matchups and byes.
Open the Week 10 cheat sheet