Week 4 fantasy defense rankings — every defense, ranked by matchup
Which defense to pick up this week, with the math on the table. Each projection starts from how many points Vegas expects the opponent to score, then adds the sacks and turnovers both sides have actually produced this season — every part printed on its row, so you can see why a defense ranks where it does.
Week 4 (updated Wed Sep 30): the top projected defenses are MIN (9.4 standard points), GB (7.7) and PIT (7.5); 6 defenses project for 7.0 or more, the streaming line.
Every Week 4 defense, ranked by projected points
Standard scoring, highest projection first. The top of the board is MIN 9.4, GB 7.7 and PIT 7.5 — 6 defenses project for 7.0 or more, the streaming line.
Lines as of — consensus of 9 sportsbooks. Sacks, takeaways and points per game are 2026 through Week 3.
Swipe for the numbers behind each projection
| Defense | Proj. | Tier | Opp. implied | PA pts | Sacks | Takeaways | 2026 pts/g | Weather | Kickoff ET |
|---|---|---|---|---|---|---|---|---|---|
| 1MINvs MIA | 9.4 | Stream | 14.0 | 2.9 | 3.0 | 1.4 | 14.0 | Dome | Sun 4:05 PM |
| 2GBat TB | 7.7 | Stream | 18.0 | 1.7 | 2.8 | 1.4 | 1.3 | SE 7 mph | Sun 1:00 PM |
| 3PITat CLE | 7.5 | Stream | 17.75 | 1.7 | 2.5 | 1.4 | 10.3 | SW 9 mph | Thu 8:15 PM |
| 4SEAvs LAC | 7.5 | Stream | 17.75 | 1.7 | 2.3 | 1.4 | 7.3 | N 5 mph | Sun 4:25 PM |
| 5BALvs TEN | 7.1 | Stream | 16.0 | 2.3 | 2.0 | 1.1 | 4.3 | SE 6 mph | Sun 1:00 PM |
| 6BUFvs NE | 7.1 | Stream | 21.0 | 0.8 | 2.6 | 1.5 | 4.7 | SW 6 mph | Sun 1:00 PM |
| 7CHIvs NYJ | 6.6 | Viable | 19.75 | 1.2 | 2.4 | 1.2 | 8.3 | W 5 mph | Sun 1:00 PM |
| 8NOvs ATL | 6.3 | Viable | 22.5 | 0.5 | 2.3 | 1.5 | 3.7 | Dome | Mon 8:15 PM |
| 9LARat PHI | 6.2 | Viable | 20.25 | 1.0 | 2.0 | 1.3 | 5.0 | SE 5 mph | Sun 1:00 PM |
| 10CLEvs PIT | 6.0 | Viable | 20.75 | 0.9 | 2.3 | 1.1 | 4.0 | SW 9 mph | Thu 8:15 PM |
| 11DETat CAR | 6.0 | Viable | 23.75 | 0.2 | 2.7 | 1.3 | 5.0 | NE 5 mph | Sun 8:20 PM |
| 12TBvs GB | 5.8 | Viable | 21.5 | 0.7 | 2.3 | 1.1 | 5.0 | SE 7 mph | Sun 1:00 PM |
| 13KCat LV | 5.7 | Viable | 21.75 | 0.7 | 1.8 | 1.4 | 6.7 | Dome | Sun 4:25 PM |
| 14ARIat NYG | 5.6 | Viable | 21.0 | 0.8 | 2.0 | 1.1 | 3.3 | SE 8 mph | Sun 1:00 PM |
| 15ATLat NO | 5.5 | Viable | 25.0 | −0.1 | 2.3 | 1.4 | 4.0 | Dome | Mon 8:15 PM |
| 16LVvs KC | 5.4 | Viable | 26.25 | −0.4 | 2.3 | 1.5 | 12.3 | Dome | Sun 4:25 PM |
| 17HOUvs DAL | 5.3 | Viable | 22.5 | 0.5 | 2.3 | 1.0 | 5.0 | Roof | Sun 1:00 PM |
| 18LACat SEA | 5.3 | Viable | 24.75 | −0.1 | 1.9 | 1.4 | 6.3 | N 5 mph | Sun 4:25 PM |
| 19SFvs DEN | 5.2 | Viable | 22.75 | 0.4 | 2.0 | 1.1 | 5.7 | NW 1 mph | Sun 4:25 PM |
| 20CINvs JAX | 5.2 | Viable | 24.5 | 0.0 | 2.3 | 1.2 | 8.7 | N 2 mph | Sun 1:00 PM |
| 21NYJat CHI | 5.2 | Viable | 23.25 | 0.3 | 2.3 | 1.0 | 5.3 | W 5 mph | Sun 1:00 PM |
| 22WASvs IND | 5.0 | Viable | 25.75 | −0.3 | 2.0 | 1.4 | 4.0 | WSW 8 mph | Sun 9:30 AM |
| 23JAXat CIN | 4.9 | Avoid | 27.0 | −0.6 | 2.3 | 1.4 | 10.3 | N 2 mph | Sun 1:00 PM |
| 24PHIvs LAR | 4.8 | Avoid | 23.25 | 0.3 | 1.8 | 1.1 | 2.0 | SE 5 mph | Sun 1:00 PM |
| 25NEat BUF | 4.7 | Avoid | 27.5 | −0.7 | 2.3 | 1.3 | 6.7 | SW 6 mph | Sun 1:00 PM |
| 26INDat WAS | 4.7 | Avoid | 21.75 | 0.7 | 1.9 | 0.8 | 1.7 | WSW 8 mph | Sun 9:30 AM |
| 27CARvs DET | 4.6 | Avoid | 27.25 | −0.7 | 2.2 | 1.3 | 9.7 | NE 5 mph | Sun 8:20 PM |
| 28NYGvs ARI | 4.6 | Avoid | 23.5 | 0.2 | 1.6 | 1.1 | 5.0 | SE 8 mph | Sun 1:00 PM |
| 29MIAat MIN | 4.4 | Avoid | 24.5 | 0.0 | 1.8 | 1.0 | 0.7 | Dome | Sun 4:05 PM |
| 30DENat SF | 4.3 | Avoid | 25.25 | −0.2 | 1.8 | 1.1 | 8.3 | NW 1 mph | Sun 4:25 PM |
| 31DALat HOU | 4.3 | Avoid | 25.5 | −0.3 | 2.1 | 0.9 | 1.7 | Roof | Sun 1:00 PM |
| 32TENat BAL | 3.7 | Avoid | 27.5 | −0.7 | 2.0 | 0.9 | 4.7 | SE 6 mph | Sun 1:00 PM |
How to read a row. “Proj.” is the projected standard-scoring DST total, and it is the sum of what follows it: “PA pts” is the points-allowed bracket score expected from the opponent's implied total, plus one point per expected sack, two per expected takeaway, and a 0.6-point league-average allowance for return and defensive touchdowns, safeties and blocked kicks that is the same for every defense. “2026 pts/g” is what the defense has actually scored per game, for comparison — it is not an input.
Weather is shown, not scored. The column comes from the NFL weather report; a wind flag nudges a close call toward the defense, but the projection does not move for it.
How each projection is built
A standard-scoring defense earns points two ways: a points-allowed bracket (a shutout is 10, 14–20 allowed is 1, 35+ is −4) and counting stats (1 per sack, 2 per interception or fumble recovery, 6 per touchdown). The projection estimates each part, using the same scoring rules as the DST fantasy points calculator:
projected = PA points + expected sacks × 1 + expected takeaways × 2 + big-play base
PA points come from the opponent's implied total. The market's number for the opposing offense — the same figure on the implied team totals board — is the single best public forecast of what a defense will allow. But a team implied for 20 doesn't score exactly 20: across every 2023–25 regular-season game, team scores missed their implied total by a standard deviation of 9 points. So instead of reading one bracket, the projection weighs every bracket by how likely the score is to land in it. An opponent implied for 17 is worth 1.96 PA points, a 20.5 is worth 0.98, and a 27 is worth −0.61. Checked against those same games, that curve was within about 0.2 points of what the bracket actually paid in every band from 15 to 30.
Sacks and takeaways meet in the middle. A pass rush facing a line that protects well, or a ball-hawking secondary facing a careful quarterback, should expect less than either side's numbers alone suggest. So expected sacks are the average of the defense's 2026 sacks per game and the opponent offense's sacks allowed per game; expected takeaways average the defense's interceptions + fumble recoveries with the opponent's giveaways.
Small samples are shrunk toward the league. Two or three games of sacks is mostly noise, so before averaging, each team's rate is pulled toward the league average: its own number gets a weight of games ÷ (games + 3). Right now, with 3 games played, a team's own rate counts 50% and the league average 50%. After six games it is 67%, after twelve 80%.
The big-play base is the same for everyone. Defensive and return touchdowns, safeties and blocked kicks are too rare to rate a team on, so every defense gets the league's 2026 average per game. It moves no one up or down; it keeps the projection on the same scale as a real DST score.
The tiers. Stream at a projection of 7.0 or more, avoid under 5.0, and everything between is viable — worth a start when your options are thin. A league-average defense scores about 5.8 standard points a game, so the streaming line sits about a point above average.
Worked example, straight off the board
MIN (vs MIA) top the Week 4 board at 9.4. MIA are implied for 14.0; weighed across the 9-point curve described above, that is worth 2.90 expected points-allowed points.
Sacks: MIN have 4.67 a game over 3 games, so their own rate gets 50% of the weight: 50% × 4.67 + 50% × 2.18 league = 3.42. MIA have allowed 3.00 a game, which shrinks to 2.60. Average the two: 3.01 expected sacks, worth 3.01.
Takeaways: MIN 2.00 a game → 1.61 shrunk; MIA give it away 1.33 a game → 1.28. Average 1.45, at 2 points each = 2.90.
Add the 0.56-point league big-play base: 2.90 + 3.01 + 2.90 + 0.56 ≈ 9.38 (each part is rounded here), which the board prints as 9.4.
What these rankings can't tell you
DST scoring is mostly noise. One pick-six is six points, usually more than the gap between the top and the middle of this board. A projection tells you where the odds lean, not what happens — expect the top of the list to disappoint some weeks and a mid-table defense to win yours.
Lines and injuries move. A quarterback ruled out on Friday moves the opponent's implied total, and this page moves with it only at the next data refresh. The lines stamp above the table says when they were pulled. For a line that has moved since, run it through the implied team total calculator and read the PA column off the curve above.
Standard scoring only. Yahoo's yards-allowed bracket and big-play formats are not projected here — the order rarely changes, but the totals do. Score your own league's format with the DST calculator.
Weather is flagged, not modeled. Sustained wind of 15 mph or more does help defenses a little; the NFL weather report has the forecast behind the weather column. Treat a wind flag as a tiebreaker between two close rows.
A fantasy tool, not betting advice. FantasyTools analysis is opinion for entertainment purposes only — not betting, financial, or professional advice. The lines are a median across sportsbooks; no book is named or quoted.
Related tools
- DST fantasy points calculator — score what your defense actually did, in standard, Yahoo or big-play formats.
- Kicker streamers — the other weekly streaming slot, every kicker sorted by implied total.
- NFL implied team totals — the Vegas board the PA column starts from, every team ranked high to low.
- NFL weather report — kickoff wind, rain and temperature for every outdoor game.
- Strength of schedule — plan more than one week of streamers ahead.
- Fantasy points allowed by position — which offenses hand team defenses the most points.
- FAAB bid calculator — what this week's streamer should actually cost you.
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Next step
Streaming a defense? Stream the kicker too.
Every kicker on this week's slate sorted by his team's Vegas implied total, with dome or wind, 2026 attempts and makes, and what the opponent allows.
Open kicker streamers2026 team defense stats, schedule and 2023–25 scores via nflverse.com (CC-BY-4.0): defense stats as of , schedule as of . Consensus lines as of . Weather via the National Weather Service — NWS does not endorse this site. Forecasts for games outside the US: MET Norway (the Norwegian Meteorological Institute), licensed CC BY 4.0 — converted to mph and °F and rounded; MET publishes an expected amount of precipitation there, not a chance.