Jawhar Jordan: 2026 Fantasy Football Stats
Jawhar Jordan has played 1 of HOU's 8 games through Week 10, averaging 12.0 PPR points.
Box-score numbers, plus this week's projection and call where there is one. No draft read.
Not on the Week 10 injury report.
Week 10 call · Half-PPR
Sit him. He is on the HOU practice squad and plays only if he is called up for the game.
Start, flex or sitOur one-line weekly call, for a 12-team league: start a top-12 QB, top-24 RB or WR, or top-12 TE this week; flex the next ones who would still fill a flex spot; sit the rest.More in the glossary : a 12-team league's starters and flex spots, from this week's projections.
Jawhar Jordan
RB · Houston Texans
- Week 10 statusPractice squad · On the HOU practice squad — he plays only if he is called up for the game
This week · Week 10
Projected 6.6 half-PPR points if he plays in Week 10, with a likely range of 0.0 to 15.6.Half-PPREvery catch is worth half a point. It is the middle ground between PPR and standard scoring, where catches score nothing on their own.More in the glossary ProjectionOur estimate of a player’s fantasy points this week, built from his share of his team’s targets, carries and passes, how much his team is expected to score, and his preseason value. It is a middle outcome, not a promise.More in the glossary Limited data: only 1 2026 game behind this projection, so it leans on an undrafted RB's baseline (67% weight). Expect it to move.
at CLE · Sun 1:00 PM ET
Floor and ceilingThe spread of likely scores around a projection. The floor is a bad week (only 1 in 10 past weeks like it landed lower) and the ceiling a big one (only 1 in 10 landed higher).More in the glossary
Forecast 6.6 Half-PPR points: the Vegas line adds 0.3, the matchup nothing. Show how it is built.
| Step | Points | Running total |
|---|---|---|
| Baseline: His role and efficiency over 1 game, pulled toward an undrafted RB's baseline at 67% weight, at his usual line | 6.3 | 6.3 |
| Vegas: HOU implied 22.5 vs 20.0 in his games | +0.3 | 6.6 |
| Matchup: CLE 16th softest vs RB: already in the Vegas line | 0.0 | 6.6 |
| Availability: Practice squad: projected as if he plays | 0.0 | 6.6 |
| Projection | 6.6 | 6.6 |
Each step is the change from switching that factor on, in this order, so the steps add up to the projection. The matchup adds nothing with a line: the model's backtest found the line already prices the defense.
- Implied total · implied team totalHow many points Vegas expects one team to score, worked out from the game total and the point spread. Higher totals mean more scoring chances for that offense.More in the glossary Context: HOU is implied for 22.5 points, tied for 14th-highest of 26 teams with a line this week.
- Matchup (DvP) · defense vs positionHow many fantasy points this week’s opponent has allowed to a position, ranked 1 to 32. “3rd softest” allows the 3rd-most, “1st toughest” the fewest. Our projections treat it as context, because the Vegas line already prices the matchup in.More in the glossary No effect this week: CLE is the 16th softest of 32 defenses against RBs (the 1st toughest allows the fewest fantasy points). It is context, not in the projection: with a Vegas line, the model adds nothing for the matchup.
- Context: kickoff-hour forecast N 12 mph, under the 15 mph wind line.
Season so far · through Week 10
- PPG · points per gameFantasy points divided by games played, so a player is not marked down for the weeks he sat out.More in the glossary
- 11.5 half-PPR points a game over 1 game, 11.5 in all.
- PPR rank
- Not ranked: a RB needs 2 or more games to be ranked.
- Games
- 1 game with a stat line through Week 10.
- CarriesRunning plays where the player takes the handoff or keeps the ball. More carries mean more chances at yards and touchdowns, above all near the goal line.More in the glossary
- 0.8 carries per team game this season.
PPR 12.0 (12.0/g) · Std 11.0 (11.0/g)
Game log · half-PPR
Half-PPR points by week, oldest first: Week 1 did not play, Week 2 did not play, Week 3 did not play, Week 4 did not play, Week 5 did not play, Week 6 JAX 11.5, Week 7 did not play, Week 8 bye, Week 9 did not play, Week 10 not played yet.
This week · HOU at CLE
Week 10 projection
Week 10 status Practice squadOn the HOU practice squad — he plays only if he is called up for the game
- Half-PPREvery catch is worth half a point. It is the middle ground between PPR and standard scoring, where catches score nothing on their own.More in the glossary
- 6.6
- PPR · point per receptionEvery catch is worth 1 point on top of the yards and touchdowns. It lifts pass-catching running backs, slot receivers and tight ends.More in the glossary
- 7.2
- StandardScoring where a catch is worth nothing on its own: only yards and touchdowns count. It favours running backs who score near the goal line over receivers who catch short passes.More in the glossary
- 6.0
Floor and ceilingThe spread of likely scores around a projection. The floor is a bad week (only 1 in 10 past weeks like it landed lower) and the ceiling a big one (only 1 in 10 landed higher).More in the glossary 0.0–15.6
Floor to ceiling in half-PPR points: the 10th to 90th percentile of how far past weeks landed from a projection like this one. About 4 in 5 landed inside it.
Projected line: 6.4 car · 31 rush yds · 1.17 rec · 8 rec yds · 0.36 TD
Show the math
- Volume
- 29% of HOU's carries × 26.4 a game · 6% of HOU's targets × 31.6 a game
- 7.9 carries · 1.7 targets
- Efficiency
- 80% catch · 5.7 yds/target · 4.6 yds/carry
- 1.4 rec · 48 yds
- Scoring chances
- 3.06 TD per 100 carries, 2.92 per 100 targets, from his red-zone usage
- 0.44 TD
- Vegas
- HOU implied 22.5 vs 20.0 in his games (×1.13)
- +6% volume, +27% TD rate
- Market prior
- Preseason RB in FFC ADP → 5.9 PPG, 67% weight at 1 game
- −1.5 half-PPR pts (8.1 → 6.6)
- Status
- On the HOU practice squad — he plays only if he is called up for the game
- not applied: projected as if he plays
- Context (not in projection)
- CLE allows 0.99× league RB points (16th softest of 32)
| Opponent | at CLEHOU on the road |
|---|---|
| Kickoff | Sun 1:00 PM ET |
| Implied total · implied team totalHow many points Vegas expects one team to score, worked out from the game total and the point spread. Higher totals mean more scoring chances for that offense.More in the glossary | 22.5HOU · consensus line |
| Wind | No wind flagKickoff-hour forecast: N 12 mph |
| Matchup (DvP) · defense vs positionHow many fantasy points this week’s opponent has allowed to a position, ranked 1 to 32. “3rd softest” allows the 3rd-most, “1st toughest” the fewest. Our projections treat it as context, because the Vegas line already prices the matchup in.More in the glossary | Allows the 16th-most fantasy points to RBs0.99× the league average · context — not in the projection |
| Red zoneThe last 20 yards before the end zone. Most touchdowns start there, so targets and carries inside the 20 point to touchdown chances.More in the glossary | 6% of HOU's carries inside the 202 of 32, through Week 10 |
Compare him with another player
Built from stats through Week 9, consensus line as of Sat, Nov 14, 6:57 PM ET, Week 10 injury report. Game-day inactives are not in the model. Market priorWhere drafters valued a player before the season (his preseason ADP), blended into our projections so a few early games cannot swing his number too far.More in the glossary : preseason ADP · average draft positionWhere a player went on average in fantasy drafts: an ADP of 4.2 means he was usually the fourth player taken. Ours is preseason ADP, frozen once drafts end.More in the glossary from Fantasy Football Calculator.
2026 season · the games so far
2026 so far
Through Week 10 · Week 10 in progress — 1 of 14 games final · nflverse stats as of
- PPR pts / game
- 12.0
- RB rank
- —
- Needs 2+ games to rank
- Games
- 1
- HOU
| Scoring | Total | Per game |
|---|---|---|
| Standard | 11.0 | 11.0 |
| Half-PPR | 11.5 | 11.5 |
| PPR | 12.0 | 12.0 |
RB rank is by PPR points per game among RBs with 2 or more games.
Game log
Swipe for every stat and the calculator link
| Wk | Opp | PPR ptsHalf · Std | Carries | Rush yds | Rush TD | Targets | Rec | Rec yds | Rec TD | Snap % | Calculator |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 10 | CLE | — | Not played yet | ||||||||
| 9 | LAC | 0.0 | Did not play | ||||||||
| 8 | — | — | Bye week — no game | ||||||||
| 7 | NYG | 0.0 | Did not play | ||||||||
| 6 | JAX | 12.0 11.5 · 11.0 | 6 | 43 | 1 | 1 | 1 | 7 | 0 | 22% | Score this game |
| 5 | TEN | 0.0 | Did not play | ||||||||
| 4 | DAL | 0.0 | Did not play | ||||||||
| 3 | IND | 0.0 | Did not play | ||||||||
| 2 | CIN | 0.0 | Did not play | ||||||||
| 1 | BUF | 0.0 | Did not play | ||||||||
PPR pts is nflverse's full-PPR total for the game; the smaller line under it is the same game in Half-PPR, then Standard (half a point, and a point, less per catch). "Score this game" opens the fantasy point calculator with that exact line loaded, to re-score it in your league's settings. A dash means nflverse has no figure for that game yet. "Did not play" means his team played but nflverse has no stat line for him, which is usually an injury or an inactive game day; it scores 0.0 and is left out of his per-game averages. The injury designation shows only for the week the latest report covers.
Usage trend
| Per game | Season (Wk 6) |
|---|---|
| Snap share | 22% |
| Carries per game | 6.0 |
| Targets per game | 1.0 |
| Target share | 3% |
| PPR points per game | 12.0 |
One game so far, so there is no recent-vs-season split yet: it starts once he has played more than 3. Shares are team-relative and averaged per game.
Inside the 20
| Chances | His | Team share |
|---|---|---|
| Targets inside the 20 | 0 | 0% |
| Targets inside the 10 | 0 | 0% |
| Carries inside the 20 | 2 | 6% |
| Carries inside the 5 | 0 | 0% |
| Red-zone touchdowns | 0 | — |
Through Week 10, over 8 team games. Team share is his part of every target or carry his team had in that zone; a dash means it had none. Counted from nflverse play-by-play, the same way as the red zone board.
Sources: nflverse player stats, snap counts, play-by-play and the official injury report (CC-BY 4.0). Every figure in the game log, usage and red-zone blocks is a count, or an average of counts, from those files. A projection in the Week card above shows its own inputs and math. Opportunities are his pass attempts, carries and targets, divided by his team's games.
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Next step
Everything for Week 10, on one page.
The top of every weekly board on one page: Vegas implied totals, wind, DST and kicker streamers, waiver risers, injuries, soft matchups and byes.
Open the Week 10 cheat sheet