Michael Mayer: 2026 Fantasy Football Stats
Michael Mayer has played 4 of LV's 4 games through Week 4, averaging 10.7 PPR points.
Box-score numbers, plus this week's projection where there is one: no draft read, no advice.
Not on the Week 4 injury report.
Michael Mayer
TE · Las Vegas Raiders
This week · Week 5
Projected 7.1 half-PPR points in Week 5, with a likely range of 2.4 to 14.6.
at NE · Sun 1:00 PM ET
Forecast 7.1 Half-PPR points: the Vegas line nothing, the matchup nothing. Show how it is built.
| Step | Points | Running total |
|---|---|---|
| Baseline: His role and efficiency over 4 games, at his usual line | 7.1 | 7.1 |
| Vegas: LV implied 20.8 vs 20.5 in his games | 0.0 | 7.1 |
| Matchup: NE 2nd toughest vs TE: already in the Vegas line | 0.0 | 7.1 |
| Availability: No designation, no teammate ruled out | 0.0 | 7.1 |
| Projection | 7.1 | 7.1 |
Each step is the change from switching that factor on, in this order, so the steps add up to the projection. The matchup adds nothing with a line: the model's backtest found the line already prices the defense.
- Hurts: LV is implied for 20.8 points, tied for 21st-highest of 30 teams with a line this week.
- Hurts: NE ranks 31st of 32 defenses in fantasy points allowed to TEs, where 1st allows the most (context, not in the projection).
- Context: kickoff-hour forecast S 6 mph, under the 15 mph wind line.
Season so far · through Week 4
- Half-PPR/g
- 8.2 half-PPR points a game over 4 games, 32.9 in all.
- PPR rank
- TE16 of 81 TEs with 2 or more games, by PPR points per game.
- Games
- 4 games with a stat line through Week 4.
- tgt share
- 17.3% of his team's targets this season, per team game.
PPR 42.9 (10.7/g) · Std 22.9 (5.7/g)
Game log · half-PPR
Half-PPR points by week, oldest first: Week 1 MIA 6.2, Week 2 LAC 3.8, Week 3 NO 10.7, Week 4 KC 12.2. Bye in Week 13.
This week · LV at NE
Week 5 projection
- Half‑PPR
- 7.1
- PPR
- 9.1
- Standard
- 5.2
Range 2.4–14.6
Floor to ceiling in half-PPR points: the 10th to 90th percentile of how far past weeks landed from a projection like this one. About 4 in 5 landed inside it.
Projected line: 5.0 tgt · 3.86 rec · 36 yds · 0.27 TD
Show the math
- Volume
- 15% of LV's targets × 32.2 a game
- 5.0 targets
- Efficiency
- 77% catch · 7.3 yds/target
- 3.8 rec · 36 yds
- Scoring chances
- 5.32 TD per 100 targets, from his red-zone usage
- 0.27 TD
- Vegas
- LV implied 20.8 vs 20.5 in his games (×1.01)
- +1% volume, +2% TD rate
- Market prior
- Not in preseason ADP — no prior
- Context (not in projection)
- NE allows 0.70× league TE points (rank 31 of 32)
| Opponent | at NELV on the road |
|---|---|
| Kickoff | Sun 1:00 PM ET |
| Implied total | 20.8LV · consensus line |
| Wind | No wind flagKickoff-hour forecast: S 6 mph |
| NE vs TE | Allows the 31st-most fantasy points to TEs0.70× the league average · context — not in the projection |
| Red zone | 10% of LV's targets inside the 202 of 20, through Week 4 · 1 inside the 10 · 1 TD |
| Rest of season | TE22 of 48 · 6.8 PPGHalf-PPR points per game · 12 games left through Week 17 · bye in Week 13 |
Trade value 0 of 100
Redraft chart, Weeks 5–17, 12-team Half-PPR: at or below a replacement player, so about 0 in a trade.
See the trade value chart Put him in a trade
Compare him with another player
Built from stats through Week 4, consensus line as of Mon, Oct 5, 7:31 AM ET, no Week 5 injury report yet, so no designation is applied. Game-day inactives are not in the model.
2026 season · the games so far
2026 so far
Through Week 4 · Week 4 in progress — 15 of 16 games final · nflverse stats as of
- PPR pts / game
- 10.7
- TE rank
- TE16
- of 81 with 2+ games
- Games
- 4
- LV
| Scoring | Total | Per game |
|---|---|---|
| Standard | 22.9 | 5.7 |
| Half-PPR | 32.9 | 8.2 |
| PPR | 42.9 | 10.7 |
TE rank is by PPR points per game among TEs with 2 or more games.
Game log
Swipe for every stat and the calculator link
| Wk | Opp | PPR pts | Targets | Rec | Rec yds | Rec TD | Tgt share | Snap % | Calculator |
|---|---|---|---|---|---|---|---|---|---|
| 4 | KC | 16.2 | 10 | 8 | 82 | 0 | 21% | 88% | Score this game |
| 3 | NO | 12.2 | 3 | 3 | 32 | 1 | 10% | 87% | Score this game |
| 2 | LAC | 5.3 | 4 | 3 | 23 | 0 | 14% | 84% | Score this game |
| 1 | MIA | 9.2 | 7 | 6 | 32 | 0 | 24% | 81% | Score this game |
PPR pts is nflverse's full-PPR total for the game. "Score this game" opens the fantasy point calculator with that exact line loaded, to re-score it in Standard, Half-PPR or your league's settings. A dash means nflverse has no figure for that game yet.
Usage trend
Swipe for the season and the change
| Per game | Last 3 (Wks 2–4) | Season | Change |
|---|---|---|---|
| Snap share | 86% | 85% | +1 |
| Targets per game | 5.7 | 6.0 | −0.3 |
| Target share | 15% | 17% | −2 |
| Air-yards share | 8% | 9% | −1 |
| PPR points per game | 11.2 | 10.7 | +0.5 |
Shares are team-relative and averaged per game.
Inside the 20
| Chances | His | Team share |
|---|---|---|
| Targets inside the 20 | 2 | 10% |
| Targets inside the 10 | 1 | 20% |
| Red-zone touchdowns | 1 | — |
Through Week 4, over 4 team games. Team share is his part of every target or carry his team had in that zone; a dash means it had none. Counted from nflverse play-by-play, the same way as the red zone board.
Sources: nflverse player stats, snap counts, play-by-play and the official injury report (CC-BY 4.0). Every figure in the game log, usage and red-zone blocks is a count, or an average of counts, from those files. A projection in the Week card above shows its own inputs and math. Opportunities are his pass attempts, carries and targets, divided by his team's games.
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Next step
Everything for Week 5, on one page.
The top of every weekly board on one page: Vegas implied totals, wind, DST and kicker streamers, waiver risers, injuries, soft matchups and byes.
Open the Week 5 cheat sheet