Weekly RB Rankings
Every running back with a game left this week, ranked by projected points in your scoring — with the math on every row.
Week 10 (updated Sat Nov 14): the top projected RBs are Christian McCaffrey (19.0 half-PPR), Jahmyr Gibbs (18.4) and Bijan Robinson (16.9).
Week 10 · updated
Week 10 RB rankings
Top of the RB board in Half-PPR: Christian McCaffrey 19.0, Jahmyr Gibbs 18.4 and Bijan Robinson 16.9.
Custom scoringOpen
0.5 per catch, 4-pt passing TD, −2 per INT.
Not supported yet: 100- and 300-yard bonuses, long-TD bonuses and return touchdowns.
Running backs in Half-PPR, highest projection first; a new tier starts wherever neighbours are 1.0+ points apart. 50 players.
Swipe for range, volume, Vegas and matchup
| # | Player | ProjectionOur estimate of a player’s fantasy points this week, built from his share of his team’s targets, carries and passes, how much his team is expected to score, and his preseason value. It is a middle outcome, not a promise.More in the glossary | Floor and ceilingThe spread of likely scores around a projection. The floor is a bad week (only 1 in 10 past weeks like it landed lower) and the ceiling a big one (only 1 in 10 landed higher).More in the glossary | VolumeThe work a player gets: targets (tgt) for receivers, carries (car) for running backs, pass attempts (att) for quarterbacks. It is the steadiest guide to fantasy points.More in the glossary | Implied total · implied team totalHow many points Vegas expects one team to score, worked out from the game total and the point spread. Higher totals mean more scoring chances for that offense.More in the glossary | Kickoff ET | Matchup (DvP) · defense vs positionHow many fantasy points this week’s opponent has allowed to a position, ranked 1 to 32. “3rd softest” allows the 3rd-most, “1st toughest” the fewest. Our projections treat it as context, because the Vegas line already prices the matchup in.More in the glossary (context) |
|---|---|---|---|---|---|---|---|
| 1T1 | Christian McCaffreySF at DAL | 19.0 | 11.8–28.0 | 13.6 car · 6.0 tgt | 29.8 (×1.10) | Sun 4:25 PM | 5th softest (1.16×) |
Show the mathVolume. 47% of SF's carries × 27.9 a game · 18% of SF's targets × 30.9 a game 13.5 carries · 6.0 targets Efficiency. 80% catch · 6.2 yds/target · 4.2 yds/carry 4.7 rec · 94 yds Scoring chances. 5.64 TD per 100 carries, 3.90 per 100 targets, from his red-zone usage 1.22 TD Vegas. SF implied 29.8 vs 27.1 in his games (×1.10) +5% volume, +21% TD rate Market prior. Preseason RB3 in FFC ADP → 19.5 PPG, 20% weight at 8 games +0.1 half-PPR pts (18.9 → 19.0) Context (not in projection). DAL allows 1.16× league RB points (5th softest of 32) Projected line. 13.6 car · 58 rush yds · 0.96 rush TD · 6.0 tgt · 4.76 rec · 37 rec yds · 0.27 rec TD · 0.10 fumbles lost · 5.1 first downs Points. 19.0 in Half-PPR, range 11.8–28.0. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 2 | Jahmyr GibbsDET vs NE | 18.4 | 11.2–27.3 | 18.5 car · 4.8 tgt | 26.0 (×0.94) | Sun 9:30 AM | 5th toughest (0.88×) |
Show the mathVolume. 64% of DET's carries × 27.7 a game · 14% of DET's targets × 31.9 a game 17.7 carries · 4.6 targets Efficiency. 76% catch · 5.9 yds/target · 4.7 yds/carry 3.4 rec · 110 yds Scoring chances. 4.07 TD per 100 carries, 4.22 per 100 targets, from his red-zone usage 0.84 TD Vegas. DET implied 26.0 vs 27.8 in his games (×0.94) −3% volume, −13% TD rate Market prior. Preseason RB1 in FFC ADP → 21.5 PPG, 20% weight at 8 games +0.8 half-PPR pts (17.6 → 18.4) Context (not in projection). NE allows 0.88× league RB points (5th toughest of 32) Projected line. 18.5 car · 87 rush yds · 0.70 rush TD · 4.8 tgt · 3.61 rec · 28 rec yds · 0.18 rec TD · 0.13 fumbles lost · 6.1 first downs Points. 18.4 in Half-PPR, range 11.2–27.3. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 3T2 | Bijan RobinsonATL vs KC | 16.9 | 9.7–25.8 | 17.3 car · 4.9 tgt | 22.0 (×0.97) | Sun 1:00 PM | 6th toughest (0.89×) |
Show the mathVolume. 62% of ATL's carries × 26.9 a game · 16% of ATL's targets × 30.6 a game 16.6 carries · 4.7 targets Efficiency. 78% catch · 6.3 yds/target · 4.8 yds/carry 3.6 rec · 110 yds Scoring chances. 2.88 TD per 100 carries, 3.11 per 100 targets, from his red-zone usage 0.59 TD Vegas. ATL implied 22.0 vs 22.7 in his games (×0.97) −2% volume, −6% TD rate Market prior. Preseason RB2 in FFC ADP → 20.0 PPG, 18% weight at 9 games +0.7 half-PPR pts (16.2 → 16.9) Context (not in projection). KC allows 0.89× league RB points (6th toughest of 32) Projected line. 17.3 car · 84 rush yds · 0.47 rush TD · 4.9 tgt · 3.80 rec · 31 rec yds · 0.14 rec TD · 0.09 fumbles lost · 5.4 first downs Points. 16.9 in Half-PPR, range 9.7–25.8. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 4T3 | James CookBUF at NYJ | 15.8 | 8.6–24.8 | 18.5 car · 2.4 tgt | 29.5 (×1.08) | Sun 1:00 PM | 3rd softest (1.17×) |
Show the mathVolume. 58% of BUF's carries × 29.1 a game · 8% of BUF's targets × 29.2 a game 17.9 carries · 2.3 targets Efficiency. 75% catch · 6.2 yds/target · 4.5 yds/carry 1.7 rec · 96 yds Scoring chances. 3.74 TD per 100 carries, 2.87 per 100 targets, from his red-zone usage 0.86 TD Vegas. BUF implied 29.5 vs 27.2 in his games (×1.08) +4% volume, +18% TD rate Market prior. Preseason RB5 in FFC ADP → 18.1 PPG, 20% weight at 8 games +0.5 half-PPR pts (15.3 → 15.8) Context (not in projection). NYJ allows 1.17× league RB points (3rd softest of 32) Projected line. 18.5 car · 84 rush yds · 0.82 rush TD · 2.4 tgt · 1.77 rec · 15 rec yds · 0.07 rec TD · 0.14 fumbles lost · 5.1 first downs Points. 15.8 in Half-PPR, range 8.6–24.8. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 5 | Jonathan TaylorIND vs MIA | 15.2 | 8.0–24.2 | 16.8 car · 3.8 tgt | 21.0 (×1.00) | Sun 1:00 PM | 8th softest (1.09×) |
Show the mathVolume. 58% of IND's carries × 27.0 a game · 12% of IND's targets × 28.9 a game 15.8 carries · 3.6 targets Efficiency. 78% catch · 5.8 yds/target · 4.3 yds/carry 2.7 rec · 88 yds Scoring chances. 4.27 TD per 100 carries, 2.64 per 100 targets, from his red-zone usage 0.76 TD Vegas. IND implied 21.0 vs 21.1 in his games (×1.00) −0% volume, −1% TD rate Market prior. Preseason RB4 in FFC ADP → 19.3 PPG, 18% weight at 9 games +0.9 half-PPR pts (14.3 → 15.2) Context (not in projection). MIA allows 1.09× league RB points (8th softest of 32) Projected line. 16.8 car · 71 rush yds · 0.72 rush TD · 3.8 tgt · 2.90 rec · 22 rec yds · 0.09 rec TD · 0.23 fumbles lost · 4.5 first downs Points. 15.2 in Half-PPR, range 8.0–24.2. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 6 | Javonte WilliamsDAL vs SF | 15.2 | 8.0–24.1 | 16.8 car · 3.1 tgt | 25.8 (×0.94) | Sun 4:25 PM | 12th toughest (0.94×) |
Show the math+9% share: Tyler Goodson outVolume. 60% of DAL's carries × 27.5 a game · 9% of DAL's targets × 35.1 a game 17.1 carries · 3.2 targets Efficiency. 77% catch · 4.9 yds/target · 4.3 yds/carry 2.4 rec · 89 yds Scoring chances. 5.17 TD per 100 carries, 3.87 per 100 targets, from his red-zone usage 0.92 TD Vegas. DAL implied 25.8 vs 27.3 in his games (×0.94) −3% volume, −11% TD rate Market prior. Preseason RB13 in FFC ADP → 13.9 PPG, 18% weight at 9 games −0.3 half-PPR pts (15.5 → 15.2) Vacated share. Tyler Goodson ruled out +9% share Context (not in projection). SF allows 0.94× league RB points (12th toughest of 32) Projected line. 16.8 car · 72 rush yds · 0.79 rush TD · 3.1 tgt · 2.40 rec · 15 rec yds · 0.11 rec TD · 0.08 fumbles lost · 4.6 first downs Points. 15.2 in Half-PPR, range 8.0–24.1. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 7 | Kenneth Walker IIIKC at ATL | 14.9 | 7.7–23.9 | 14.1 car · 3.1 tgt | 25.0 (×1.02) | Sun 1:00 PM | 10th softest (1.09×) |
Show the mathQuestionableVolume. 61% of KC's carries × 26.8 a game · 11% of KC's targets × 31.7 a game 14.2 carries · 3.1 targets Efficiency. 79% catch · 5.7 yds/target · 4.8 yds/carry 2.4 rec · 87 yds Scoring chances. 4.54 TD per 100 carries, 5.00 per 100 targets, from his red-zone usage 0.86 TD Vegas. KC implied 25.0 vs 24.4 in his games (×1.02) +1% volume, +5% TD rate Market prior. Preseason RB10 in FFC ADP → 14.5 PPG, 20% weight at 8 games −0.1 half-PPR pts (15.0 → 14.9) Status. Questionable ×0.85 Context (not in projection). ATL allows 1.09× league RB points (10th softest of 32) Projected line. 14.1 car · 69 rush yds · 0.67 rush TD · 3.1 tgt · 2.43 rec · 17 rec yds · 0.19 rec TD · 0.06 fumbles lost · 4.3 first downs Points. 14.9 in Half-PPR, range 7.7–23.9. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 8 | Jaylen WarrenPIT at CIN | 14.8 | 7.6–23.8 | 14.4 car · 3.7 tgt | 23.0 (×1.08) | Sun 8:20 PM | 14th softest (1.01×) |
Show the mathVolume. 56% of PIT's carries × 26.7 a game · 11% of PIT's targets × 33.2 a game 15.4 carries · 4.0 targets Efficiency. 75% catch · 6.6 yds/target · 5.3 yds/carry 2.9 rec · 110 yds Scoring chances. 2.79 TD per 100 carries, 2.95 per 100 targets, from his red-zone usage 0.60 TD Vegas. PIT implied 23.0 vs 21.3 in his games (×1.08) +4% volume, +17% TD rate Market prior. Preseason RB27 in FFC ADP → 10.8 PPG, 20% weight at 8 games −1.1 half-PPR pts (15.9 → 14.8) Context (not in projection). CIN allows 1.01× league RB points (14th softest of 32) Projected line. 14.4 car · 77 rush yds · 0.44 rush TD · 3.7 tgt · 2.74 rec · 25 rec yds · 0.12 rec TD · 0.07 fumbles lost · 5.0 first downs Points. 14.8 in Half-PPR, range 7.6–23.8. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 9 | Tony PollardTEN vs JAX | 14.6 | 7.4–23.6 | 16.6 car · 2.7 tgt | 18.0 (×1.07) | Sun 1:00 PM | 2nd toughest (0.82×) |
Show the mathVolume. 65% of TEN's carries × 26.4 a game · 9% of TEN's targets × 32.3 a game 17.7 carries · 2.9 targets Efficiency. 74% catch · 5.2 yds/target · 4.5 yds/carry 2.1 rec · 94 yds Scoring chances. 4.08 TD per 100 carries, 2.47 per 100 targets, from his red-zone usage 0.89 TD Vegas. TEN implied 18.0 vs 16.9 in his games (×1.07) +3% volume, +13% TD rate Market prior. Preseason RB28 in FFC ADP → 10.7 PPG, 20% weight at 8 games −1.0 half-PPR pts (15.6 → 14.6) Context (not in projection). JAX allows 0.82× league RB points (2nd toughest of 32) Projected line. 16.6 car · 75 rush yds · 0.76 rush TD · 2.7 tgt · 1.95 rec · 13 rec yds · 0.07 rec TD · 0.08 fumbles lost · 4.0 first downs Points. 14.6 in Half-PPR, range 7.4–23.6. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 10T4 | Chuba HubbardCAR at NO | 13.5 | 6.3–22.4 | 14.7 car · 3.7 tgt | 23.5 (×1.06) | Sun 1:00 PM | 2nd softest (1.20×) |
Show the mathVolume. 58% of CAR's carries × 25.9 a game · 12% of CAR's targets × 32.8 a game 15.6 carries · 3.9 targets Efficiency. 80% catch · 5.3 yds/target · 4.4 yds/carry 3.1 rec · 89 yds Scoring chances. 2.73 TD per 100 carries, 3.78 per 100 targets, from his red-zone usage 0.66 TD Vegas. CAR implied 23.5 vs 22.1 in his games (×1.06) +3% volume, +13% TD rate Market prior. Preseason RB29 in FFC ADP → 10.4 PPG, 20% weight at 8 games −0.8 half-PPR pts (14.3 → 13.5) Context (not in projection). NO allows 1.20× league RB points (2nd softest of 32) Projected line. 14.7 car · 65 rush yds · 0.46 rush TD · 3.7 tgt · 2.93 rec · 20 rec yds · 0.16 rec TD · 0.07 fumbles lost · 4.7 first downs Points. 13.5 in Half-PPR, range 6.3–22.4. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 11 | Breece HallNYJ vs BUF | 13.2 | 6.0–22.2 | 15.1 car · 3.5 tgt | 21.5 (×1.08) | Sun 1:00 PM | 9th softest (1.09×) |
Show the mathVolume. 54% of NYJ's carries × 26.4 a game · 11% of NYJ's targets × 32.3 a game 15.1 carries · 3.5 targets Efficiency. 81% catch · 6.6 yds/target · 3.9 yds/carry 2.9 rec · 82 yds Scoring chances. 3.17 TD per 100 carries, 2.52 per 100 targets, from his red-zone usage 0.61 TD Vegas. NYJ implied 21.5 vs 19.9 in his games (×1.08) +4% volume, +17% TD rate Market prior. Preseason RB16 in FFC ADP → 13.2 PPG, 33% weight at 4 games +0.0 half-PPR pts (13.2 → 13.2) Context (not in projection). BUF allows 1.09× league RB points (9th softest of 32) Projected line. 15.1 car · 58 rush yds · 0.52 rush TD · 3.5 tgt · 2.92 rec · 24 rec yds · 0.09 rec TD · 0.08 fumbles lost · 4.4 first downs Points. 13.2 in Half-PPR, range 6.0–22.2. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 12 | Chase BrownCIN vs PIT | 13.0 | 5.8–22.0 | 13.9 car · 4.8 tgt | 26.5 (×1.00) | Sun 8:20 PM | 7th toughest (0.90×) |
Show the mathVolume. 53% of CIN's carries × 25.6 a game · 14% of CIN's targets × 33.0 a game 13.4 carries · 4.6 targets Efficiency. 83% catch · 5.3 yds/target · 4.2 yds/carry 3.9 rec · 80 yds Scoring chances. 2.81 TD per 100 carries, 2.76 per 100 targets, from his red-zone usage 0.47 TD Vegas. CIN implied 26.5 vs 26.5 in his games (×1.00) +0% volume, +0% TD rate Market prior. Preseason RB8 in FFC ADP → 14.6 PPG, 20% weight at 8 games +0.4 half-PPR pts (12.6 → 13.0) Context (not in projection). PIT allows 0.90× league RB points (7th toughest of 32) Projected line. 13.9 car · 58 rush yds · 0.37 rush TD · 4.8 tgt · 4.01 rec · 25 rec yds · 0.12 rec TD · 0.14 fumbles lost · 3.7 first downs Points. 13.0 in Half-PPR, range 5.8–22.0. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
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ProjectionOur estimate of a player’s fantasy points this week, built from his share of his team’s targets, carries and passes, how much his team is expected to score, and his preseason value. It is a middle outcome, not a promise.More in the glossary is projected points in your scoring. Floor and ceilingThe spread of likely scores around a projection. The floor is a bad week (only 1 in 10 past weeks like it landed lower) and the ceiling a big one (only 1 in 10 landed higher).More in the glossary is the 10th to 90th percentile of what players at the position actually scored around projections like it in 2024–25. TierA group of players projected close together. A new tier starts where there is a clear drop to the next player, so players inside one tier are close to even swaps.More in the glossary marks where tier 2 starts.
VolumeThe work a player gets: targets (tgt) for receivers, carries (car) for running backs, pass attempts (att) for quarterbacks. It is the steadiest guide to fantasy points.More in the glossary is projected targets (tgt), CarriesRunning plays where the player takes the handoff or keeps the ball. More carries mean more chances at yards and touchdowns, above all near the goal line.More in the glossary (car) or pass attempts (att). Implied total · implied team totalHow many points Vegas expects one team to score, worked out from the game total and the point spread. Higher totals mean more scoring chances for that offense.More in the glossary is his team's implied total and how it compares with the games behind his numbers (×1.08 = 8% higher).
Matchup (DvP) · defense vs positionHow many fantasy points this week’s opponent has allowed to a position, ranked 1 to 32. “3rd softest” allows the 3rd-most, “1st toughest” the fewest. Our projections treat it as context, because the Vegas line already prices the matchup in.More in the glossary is where the opponent ranks against the position in fantasy points allowed: 1st toughest allows the fewest, 1st softest the most, and 0.85× is 15% fewer than the league average. It is context — not in the projection — except in a game with no line yet, where it stands in for Vegas.
Week 10 status unknown: 2 players stay ranked as if they play, each with a chip on his row. Who and why
Kendre Miller (RB, NO) is on the DAL practice squad and Jawhar Jordan (RB, HOU) is on the HOU practice squad. They stay ranked as if they play, with a chip on the row, until a Week 10 report settles it.
Lines as of · stats through Week 9 · injury report: Week 10 (applied). The “updated” date at the top is the oldest of the three.
Week 9 recap : how last week’s projections did against the real results, next to a season-average baseline.
Already kicked off when this snapshot was taken, so not ranked: WAS at NYG.
On bye in Week 10: CHI, DEN, PHI and TB.
Ruled out, so not ranked: Tyler Goodson (RB, DAL), Josh Jacobs (RB, GB) and TreVeyon Henderson (RB, NE).
Off the active roster on nflverse's weekly rosters, so not ranked: Jeremiyah Love (RB, ARI, injured reserve), Brian Robinson (RB, ATL, injured reserve) and De'Von Achane (RB, MIA, injured reserve).
Designations from the Week 10 injury report are applied: Questionable ×0.85, Doubtful ×0.70, and teammates of a player ruled out absorb a quarter of his share.
Injured reserve, practice-squad and game-day inactive statuses come from nflverse's Week 10 weekly rosters. A player who missed his team's last game is flagged "status unknown" until a Week 10 report settles it.
How each projection is built
The model projects a stat line, not a point total: targets, catches, yards, touchdowns, attempts. Points come from scoring that line with your league's rules — the same arithmetic as the fantasy points calculator — so Standard, Half-PPR, PPR and custom scoring are all the same projection. Five named factors build the line:
- Volume. His share of his team's targets, carries and pass attempts, with recent games counting most (last week 1, the week before 0.8, then 0.64…), each 2025 game counting a tenth of a 2026 game, and one game at a typical share for the position — times how often his team throws and runs, which is mostly the league average plus a slow team signal (every team's number carries 12 games of league average). Underdogs throw a little more.
- Efficiency. Catch rate and yards per target, carry and attempt, pulled toward the league rate for his position so a two-game hot streak doesn't carry the number.
- Scoring chances. Touchdowns come from where he gets the ball: targets and carries inside the 20 and inside the 5, times the league's touchdown rate from each zone. Last season's and this season's actual touchdowns get almost no weight, because red-zone usage predicts next week's touchdowns better than past touchdowns do.
- Vegas. His team's implied total this week against the implied totals of the games his numbers come from. A 10% higher total means about 5% more volume and 21% more touchdowns. In the backtest, this was the single most valuable input.
- Market prior. His preseason ADP from Fantasy Football Calculator, turned into last season's points per game at that positional rank, and counted as 2 games of evidence: 40% of the number after three games, 17% after ten.
On top: his own designation (Questionable ×0.85, Doubtful ×0.70, Out is not ranked), a boost when a same-position teammate is ruled out (the others absorb a quarter of his share), and a 10% pull toward his plain season average as a sanity check.
Defense vs position is shown, not used. Once the Vegas line is in, adding the opponent's points allowed made the backtest no better and sometimes worse — the line already prices the matchup. So the DvP column is context. The one exception is a game with no line yet, where the matchup stands in for Vegas and the row says so.
Kickers and defenses. Kickers use 5.20 + 0.125 × team implied total, +0.5 in a dome, −0.7 outdoors in 15+ mph wind. Defenses are the DST streaming rankings, unchanged. Both are Standard scoring.
Worked example, straight off the board
Christian McCaffrey (RB, SF at DAL) tops the RB board at 19.0 Half-PPR points. Here is every factor behind it:
- Volume. 47% of SF's carries × 27.9 a game · 18% of SF's targets × 30.9 a game 13.5 carries · 6.0 targets
- Efficiency. 80% catch · 6.2 yds/target · 4.2 yds/carry 4.7 rec · 94 yds
- Scoring chances. 5.64 TD per 100 carries, 3.90 per 100 targets, from his red-zone usage 1.22 TD
- Vegas. SF implied 29.8 vs 27.1 in his games (×1.10) +5% volume, +21% TD rate
- Market prior. Preseason RB3 in FFC ADP → 19.5 PPG, 20% weight at 8 games +0.1 half-PPR pts (18.9 → 19.0)
- Context (not in projection). DAL allows 1.16× league RB points (5th softest of 32)
Projected line. 13.6 car · 58 rush yds · 0.96 rush TD · 6.0 tgt · 4.76 rec · 37 rec yds · 0.27 rec TD · 0.10 fumbles lost · 5.1 first downs. Scored, that is 19.0 in Half-PPR, 21.4 in PPR and 16.7 in Standard.
How accurate is it?
The formula was fit on 2025 Weeks 4–11 only, then tested week by week on games it had not seen, using only information available before each kickoff: the rest of 2025, and all of 2024 with nothing re-tuned. The comparison is the number most people would otherwise use — each player's season-to-date points per game. Half-PPR.
Swipe for rank correlation and close calls
| Test | Average miss | Rank correlation | Close calls right |
|---|---|---|---|
| 2025, Weeks 12–18: this model | 5.12 pts | 0.417 | 63.9% |
| 2025, Weeks 12–18: season average | 5.34 pts | 0.369 | 60.6% |
| 2024, Weeks 4–18 (fully out of sample): this model | 5.11 pts | 0.475 | 62.1% |
| 2024, Weeks 4–18 (fully out of sample): season average | 5.19 pts | 0.428 | 61.6% |
Average miss is the mean absolute error in points (1,365 and 2,863 player-weeks). Rank correlation (Spearman) is how well the order matched each week, 1 being perfect. Close calls are every pair of similar starters at the same position in the same week: how often the higher projection outscored the other.
The honest read: a real but modest edge. It misses by 0.08 to 0.22 points less per player-week than season averages and orders players a little better. Weekly fantasy scoring is mostly noise — a receiver's 10th-to-90th-percentile range spans 15.3 points — so a small, steady margin over a strong baseline is what a real improvement looks like. The rest of the value is in seeing why a number is what it is.
At RB: close calls went right 65.6% of the time in the 2025 test (season average 64.6%) and 65.5% in 2024 (season average 65.7%). At running back it is roughly a tie with season averages.
How much a gap means. Over 2024–25, when two similar starters at the same position were this far apart in projection, the higher one outscored the other this often. That is why a tier breaks at a 1-point gap: inside it, the order is a coin flip.
Swipe for how often the higher one won
| Gap | Reads as | Higher one won | Pairs |
|---|---|---|---|
| under 1 pt | Coin flip | 52% | 7,798 |
| 1–2 pts | Slight lean | 57% | 7,128 |
| 2–3 pts | Lean | 62% | 5,862 |
| 3–5 pts | Start | 68% | 7,823 |
| 5+ pts | Clear start | 78% | 5,710 |
Where it is weakest. Quarterbacks, especially early in the season: over 2024 Weeks 4–7, plain season averages beat it at QB (68.5% of close calls right against 63.6%). And kickers, whose rank correlation is only about 0.24 — better than a kicker's own average (0.17) but close to noise. Defenses hold up better: 0.41 against 0.14 for a defense's own average in 2024.
The range. Floor and ceiling are the 10th and 90th percentile of actual minus projected points across 2024–25, by position: QB −10.9 / +11.2, RB −7.2 / +9.0, WR −6.4 / +8.8, TE −4.7 / +7.5. The floor sits further below than the ceiling sits above the median because weekly scoring is lopsided: most weeks land under the projection, a few land far over it.
What these rankings can't see
Role changes. A backup promoted this week has almost no share history, so he projects low until he has a game or two. A starter back from injured reserve is projected on his old games while his stand-ins still carry his absence, and a traded player carries his old team's role. When you know about a role change, trust it over the row.
Late scratches. There is no inactives feed. The last refresh before the early Sunday games reflects Friday's injury designations, so a player ruled out on Sunday morning still shows here.
Scoring the model can't honour. 100- and 300-yard bonuses, long-touchdown bonuses and return touchdowns aren't projected: a bonus pays on one big game, and a projection is an average. The range is measured in Half-PPR and applied around the projection in every format.
The level can drift. Across whole seasons the projections ran about half a point high one year and half a point low the other. The order is what to read; the exact points are an estimate.
Week 18. Teams resting starters make the final week the noisiest of the season, and nothing here models who sits.
A fantasy tool, not a prediction of any one game. FantasyTools analysis is opinion for entertainment purposes only — not betting, financial, or professional advice. The lines are a median across sportsbooks; no book is named or quoted.
Related tools
- Weekly cheat sheet — the top of every weekly board on one page.
- NFL implied team totals — the Vegas board behind every row's Vegas factor.
- Target share leaders — the volume behind the receiver and tight end projections.
- Red zone & goal-line report — the usage the touchdown projections come from.
- Fantasy points allowed by position — the full matchup table behind the DvP column.
- NFL injury report — this week's designations, player by player.
- Kicker streamers and DST streaming rankings — the full boards behind the K and DST tabs.
- Waiver wire risers — players whose role grew last week.
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Running back touchdowns start at the goal line.
2026 red-zone and goal-line usage: targets inside the 20 and 10, carries inside the 20 and 5, team share and TDs — season or last 3 weeks.
Open the red zone report2026 player stats, snaps, red-zone play-by-play, injuries, schedule and past-game lines via nflverse.com (CC-BY-4.0), stats as of . Preseason ADP (the market prior, Sep 6–11 draft window) via Fantasy Football Calculator. Consensus lines as of , a median across sportsbooks. Wind via the National Weather Service — NWS does not endorse this site. Players in the pool: 21 QB, 50 RB, 75 WR, 43 TE.