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Weekly rankings

Weekly TE Rankings

Every tight end with a game left this week, ranked by projected points in your scoring — with the math on every row.

Week 10 (updated Sat Nov 14): the top projected TEs are Brock Bowers (11.9 half-PPR), George Kittle (11.3) and Trey McBride (10.3).

Week 10 · updated

Week 10 TE rankings

Top of the TE board in Half-PPR: Brock Bowers 11.9, George Kittle 11.3 and Trey McBride 10.3.

Tight ends in Half-PPR, highest projection first; a new tier starts wherever neighbours are 1.0+ points apart. 43 players.

Swipe for range, volume, Vegas and matchup

#PlayerKickoff ET (context)
1T1Brock BowersLV vs SEA11.97.2–19.48.0 tgt17.0 (×0.77)Sun 4:05 PM7th toughest (0.83×)
Show the math

Volume. 25% of LV's targets × 32.8 a game 7.4 targets

Efficiency. 72% catch · 8.7 yds/target 5.3 rec · 66 yds

Scoring chances. 5.71 TD per 100 targets, from his red-zone usage 0.32 TD

Vegas. LV implied 17.0 vs 22.1 in his games (×0.77) −12% volume, −41% TD rate

Market prior. Preseason TE1 in FFC ADP → 14.9 PPG, 22% weight at 7 games +0.9 half-PPR pts (11.0 → 11.9)

Context (not in projection). SEA allows 0.83× league TE points (7th toughest of 32)

Projected line. 8.0 tgt · 5.72 rec · 70 rec yds · 0.33 rec TD · 0.3 car · 1 rush yds · 0.08 fumbles lost · 3.5 first downs

Points. 11.9 in Half-PPR, range 7.2–19.4. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format.

2George KittleSF at DAL11.36.6–18.87.0 tgt29.8 (×1.10)Sun 4:25 PM14th toughest (0.94×)
Show the math

Volume. 22% of SF's targets × 30.9 a game 7.2 targets

Efficiency. 73% catch · 8.1 yds/target 5.2 rec · 59 yds

Scoring chances. 6.03 TD per 100 targets, from his red-zone usage 0.53 TD

Vegas. SF implied 29.8 vs 27.1 in his games (×1.10) +5% volume, +21% TD rate

Market prior. Preseason TE5 in FFC ADP → 10.3 PPG, 20% weight at 8 games −0.3 half-PPR pts (11.6 → 11.3)

Context (not in projection). DAL allows 0.94× league TE points (14th toughest of 32)

Projected line. 7.0 tgt · 5.06 rec · 57 rec yds · 0.52 rec TD · 0.06 fumbles lost · 2.9 first downs

Points. 11.3 in Half-PPR, range 6.6–18.8. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format.

3T2Trey McBrideARI vs LAR10.35.6–17.87.9 tgt15.0 (×0.74)Sun 4:05 PM6th toughest (0.82×)
Show the math

Volume. 25% of ARI's targets × 33.9 a game 7.5 targets

Efficiency. 77% catch · 7.1 yds/target 5.8 rec · 53 yds

Scoring chances. 6.45 TD per 100 targets, from his red-zone usage 0.29 TD

Vegas. ARI implied 15.0 vs 20.3 in his games (×0.74) −14% volume, −45% TD rate

Market prior. Preseason TE2 in FFC ADP → 12.7 PPG, 18% weight at 9 games +0.5 half-PPR pts (9.8 → 10.3)

Context (not in projection). LAR allows 0.82× league TE points (6th toughest of 32)

Projected line. 7.9 tgt · 6.12 rec · 56 rec yds · 0.30 rec TD · 0.05 fumbles lost · 2.8 first downs

Points. 10.3 in Half-PPR, range 5.6–17.8. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format.

4T3Travis KelceKC at ATL8.94.2–16.45.9 tgt25.0 (×1.02)Sun 1:00 PM13th toughest (0.90×)
Show the math

Volume. 18% of KC's targets × 31.7 a game 5.9 targets

Efficiency. 69% catch · 8.3 yds/target 4.1 rec · 50 yds

Scoring chances. 4.39 TD per 100 targets, from his red-zone usage 0.30 TD

Vegas. KC implied 25.0 vs 24.4 in his games (×1.02) +1% volume, +5% TD rate

Market prior. Preseason TE9 in FFC ADP → 9.1 PPG, 20% weight at 8 games +0.1 half-PPR pts (8.8 → 8.9)

Context (not in projection). ATL allows 0.90× league TE points (13th toughest of 32)

Projected line. 5.9 tgt · 4.11 rec · 50 rec yds · 0.27 rec TD · 0.1 car · 0 rush yds · 2.6 first downs

Points. 8.9 in Half-PPR, range 4.2–16.4. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format.

5Tyler WarrenIND vs MIA8.94.2–16.47.0 tgt21.0 (×0.99)Sun 1:00 PM4th softest (1.24×)
Show the math

Volume. 21% of IND's targets × 28.9 a game 6.3 targets

Efficiency. 69% catch · 6.4 yds/target 4.4 rec · 40 yds

Scoring chances. 4.33 TD per 100 targets, from his red-zone usage 0.31 TD

Vegas. IND implied 21.0 vs 21.2 in his games (×0.99) −0% volume, −2% TD rate

Market prior. Preseason TE4 in FFC ADP → 12.0 PPG, 22% weight at 7 games +0.9 half-PPR pts (8.0 → 8.9)

Context (not in projection). MIA allows 1.24× league TE points (4th softest of 32)

Projected line. 7.0 tgt · 4.82 rec · 44 rec yds · 0.29 rec TD · 0.3 car · 1 rush yds · 0.05 rush TD · 2.4 first downs

Points. 8.9 in Half-PPR, range 4.2–16.4. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format.

6Harold Fannin Jr.CLE vs HOU8.84.1–16.35.8 tgt18.0 (×0.98)Sun 1:00 PM5th toughest (0.78×)
Show the math

Volume. 18% of CLE's targets × 31.9 a game 5.7 targets

Efficiency. 71% catch · 8.3 yds/target 4.0 rec · 48 yds

Scoring chances. 5.17 TD per 100 targets, from his red-zone usage 0.31 TD

Vegas. CLE implied 18.0 vs 18.4 in his games (×0.98) −1% volume, −4% TD rate

Market prior. Preseason TE7 in FFC ADP → 9.7 PPG, 18% weight at 9 games +0.2 half-PPR pts (8.6 → 8.8)

Context (not in projection). HOU allows 0.78× league TE points (5th toughest of 32)

Projected line. 5.8 tgt · 4.15 rec · 49 rec yds · 0.31 rec TD · 0.1 car · 0 rush yds · 0.06 fumbles lost · 2.3 first downs

Points. 8.8 in Half-PPR, range 4.1–16.3. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format.

7Sam LaPortaDET vs NE8.13.4–15.65.4 tgt26.0 (×0.94)Sun 9:30 AM8th toughest (0.83×)
Show the math

Volume. 17% of DET's targets × 31.9 a game 5.1 targets

Efficiency. 73% catch · 7.9 yds/target 3.8 rec · 41 yds

Scoring chances. 6.19 TD per 100 targets, from his red-zone usage 0.29 TD

Vegas. DET implied 26.0 vs 27.8 in his games (×0.94) −3% volume, −13% TD rate

Market prior. Preseason TE7 in FFC ADP → 9.7 PPG, 20% weight at 8 games +0.4 half-PPR pts (7.7 → 8.1)

Context (not in projection). NE allows 0.83× league TE points (8th toughest of 32)

Projected line. 5.4 tgt · 3.95 rec · 43 rec yds · 0.30 rec TD · 0.1 car · 0 rush yds · 2.1 first downs

Points. 8.1 in Half-PPR, range 3.4–15.6. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format.

8Kyle PittsATL vs KC7.93.2–15.45.5 tgt22.0 (×0.97)Sun 1:00 PM9th softest (1.12×)
Show the math

Volume. 18% of ATL's targets × 30.6 a game 5.2 targets

Efficiency. 71% catch · 6.7 yds/target 3.7 rec · 35 yds

Scoring chances. 7.07 TD per 100 targets, from his red-zone usage 0.37 TD

Vegas. ATL implied 22.0 vs 22.7 in his games (×0.97) −2% volume, −6% TD rate

Market prior. Preseason TE6 in FFC ADP → 9.8 PPG, 18% weight at 9 games +0.4 half-PPR pts (7.5 → 7.9)

Context (not in projection). KC allows 1.12× league TE points (9th softest of 32)

Projected line. 5.5 tgt · 3.89 rec · 37 rec yds · 0.39 rec TD · 1.8 first downs

Points. 7.9 in Half-PPR, range 3.2–15.4. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format.

9Dalton KincaidBUF at NYJ7.83.1–15.34.7 tgt29.5 (×1.08)Sun 1:00 PM12th softest (1.07×)
Show the math

Volume. 15% of BUF's targets × 29.2 a game 4.6 targets

Efficiency. 76% catch · 8.7 yds/target 3.5 rec · 41 yds

Scoring chances. 5.57 TD per 100 targets, from his red-zone usage 0.29 TD

Vegas. BUF implied 29.5 vs 27.2 in his games (×1.08) +4% volume, +18% TD rate

Market prior. Preseason TE13 in FFC ADP → 8.7 PPG, 20% weight at 8 games +0.2 half-PPR pts (7.6 → 7.8)

Context (not in projection). NYJ allows 1.07× league TE points (12th softest of 32)

Projected line. 4.7 tgt · 3.59 rec · 42 rec yds · 0.30 rec TD · 2.0 first downs

Points. 7.8 in Half-PPR, range 3.1–15.3. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format.

10Tucker KraftGB vs MIN7.52.8–15.05.1 tgt22.5 (×0.95)Sun 1:00 PM1st toughest (0.74×)
Show the math

Volume. 15% of GB's targets × 31.4 a game 4.8 targets

Efficiency. 72% catch · 7.2 yds/target 3.4 rec · 35 yds

Scoring chances. 6.23 TD per 100 targets, from his red-zone usage 0.31 TD

Vegas. GB implied 22.5 vs 23.6 in his games (×0.95) −2% volume, −9% TD rate

Market prior. Preseason TE8 in FFC ADP → 9.4 PPG, 18% weight at 9 games +0.4 half-PPR pts (7.1 → 7.5)

Context (not in projection). MIN allows 0.74× league TE points (1st toughest of 32)

Projected line. 5.1 tgt · 3.64 rec · 37 rec yds · 0.29 rec TD · 0.4 car · 1 rush yds · 2.0 first downs

Points. 7.5 in Half-PPR, range 2.8–15.0. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format.

11Brenton StrangeJAX at TEN7.52.8–14.94.8 tgt28.5 (×1.16)Sun 1:00 PM15th toughest (0.96×)
Show the math

Volume. 15% of JAX's targets × 28.9 a game 4.7 targets

Efficiency. 77% catch · 8.5 yds/target 3.6 rec · 40 yds

Scoring chances. 4.40 TD per 100 targets, from his red-zone usage 0.25 TD

Vegas. JAX implied 28.5 vs 24.6 in his games (×1.16) +8% volume, +34% TD rate

Market prior. Preseason TE16 in FFC ADP → 8.3 PPG, 20% weight at 8 games +0.2 half-PPR pts (7.3 → 7.5)

Context (not in projection). TEN allows 0.96× league TE points (15th toughest of 32)

Projected line. 4.8 tgt · 3.69 rec · 41 rec yds · 0.26 rec TD · 2.0 first downs

Points. 7.5 in Half-PPR, range 2.8–14.9. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format.

12Hunter HenryNE at DET7.32.6–14.84.8 tgt23.5 (×0.99)Sun 9:30 AM1st softest (1.61×)
Show the math

Volume. 15% of NE's targets × 32.3 a game 4.8 targets

Efficiency. 79% catch · 8.4 yds/target 3.8 rec · 41 yds

Scoring chances. 4.95 TD per 100 targets, from his red-zone usage 0.23 TD

Vegas. NE implied 23.5 vs 23.7 in his games (×0.99) −0% volume, −2% TD rate

Market prior. Not in preseason ADP — no prior

Context (not in projection). DET allows 1.61× league TE points (1st softest of 32)

Projected line. 4.8 tgt · 3.77 rec · 41 rec yds · 0.23 rec TD · 2.2 first downs

Points. 7.3 in Half-PPR, range 2.6–14.8. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format.

Showing 12 of 43.

is projected points in your scoring. is the 10th to 90th percentile of what players at the position actually scored around projections like it in 2024–25. marks where tier 2 starts.

is projected targets (tgt), (car) or pass attempts (att). is his team's implied total and how it compares with the games behind his numbers (×1.08 = 8% higher).

is where the opponent ranks against the position in fantasy points allowed: 1st toughest allows the fewest, 1st softest the most, and 0.85× is 15% fewer than the league average. It is context — not in the projection — except in a game with no line yet, where it stands in for Vegas.

Lines as of · stats through Week 9 · injury report: Week 10 (applied). The “updated” date at the top is the oldest of the three.

Week 9 recap : how last week’s projections did against the real results, next to a season-average baseline.

Already kicked off when this snapshot was taken, so not ranked: WAS at NYG.

On bye in Week 10: CHI, DEN, PHI and TB.

Ruled out, so not ranked: Jake Ferguson (TE, DAL), Terrance Ferguson (TE, LAR) and T.J. Hockenson (TE, MIN).

Off the active roster on nflverse's weekly rosters, so not ranked: Erick All (TE, CIN, injured reserve) and David Njoku (TE, LAC, injured reserve).

Designations from the Week 10 injury report are applied: Questionable ×0.85, Doubtful ×0.70, and teammates of a player ruled out absorb a quarter of his share.

Injured reserve, practice-squad and game-day inactive statuses come from nflverse's Week 10 weekly rosters. A player who missed his team's last game is flagged "status unknown" until a Week 10 report settles it.

Method

How each projection is built

The model projects a stat line, not a point total: targets, catches, yards, touchdowns, attempts. Points come from scoring that line with your league's rules — the same arithmetic as the fantasy points calculator — so Standard, Half-PPR, PPR and custom scoring are all the same projection. Five named factors build the line:

  1. Volume. His share of his team's targets, carries and pass attempts, with recent games counting most (last week 1, the week before 0.8, then 0.64…), each 2025 game counting a tenth of a 2026 game, and one game at a typical share for the position — times how often his team throws and runs, which is mostly the league average plus a slow team signal (every team's number carries 12 games of league average). Underdogs throw a little more.
  2. Efficiency. Catch rate and yards per target, carry and attempt, pulled toward the league rate for his position so a two-game hot streak doesn't carry the number.
  3. Scoring chances. Touchdowns come from where he gets the ball: targets and carries inside the 20 and inside the 5, times the league's touchdown rate from each zone. Last season's and this season's actual touchdowns get almost no weight, because red-zone usage predicts next week's touchdowns better than past touchdowns do.
  4. Vegas. His team's implied total this week against the implied totals of the games his numbers come from. A 10% higher total means about 5% more volume and 21% more touchdowns. In the backtest, this was the single most valuable input.
  5. Market prior. His preseason ADP from Fantasy Football Calculator, turned into last season's points per game at that positional rank, and counted as 2 games of evidence: 40% of the number after three games, 17% after ten.

On top: his own designation (Questionable ×0.85, Doubtful ×0.70, Out is not ranked), a boost when a same-position teammate is ruled out (the others absorb a quarter of his share), and a 10% pull toward his plain season average as a sanity check.

Defense vs position is shown, not used. Once the Vegas line is in, adding the opponent's points allowed made the backtest no better and sometimes worse — the line already prices the matchup. So the DvP column is context. The one exception is a game with no line yet, where the matchup stands in for Vegas and the row says so.

Kickers and defenses. Kickers use 5.20 + 0.125 × team implied total, +0.5 in a dome, −0.7 outdoors in 15+ mph wind. Defenses are the DST streaming rankings, unchanged. Both are Standard scoring.

Worked example, straight off the board

Brock Bowers (TE, LV vs SEA) tops the TE board at 11.9 Half-PPR points. Here is every factor behind it:

  • Volume. 25% of LV's targets × 32.8 a game 7.4 targets
  • Efficiency. 72% catch · 8.7 yds/target 5.3 rec · 66 yds
  • Scoring chances. 5.71 TD per 100 targets, from his red-zone usage 0.32 TD
  • Vegas. LV implied 17.0 vs 22.1 in his games (×0.77) −12% volume, −41% TD rate
  • Market prior. Preseason TE1 in FFC ADP → 14.9 PPG, 22% weight at 7 games +0.9 half-PPR pts (11.0 → 11.9)
  • Context (not in projection). SEA allows 0.83× league TE points (7th toughest of 32)

Projected line. 8.0 tgt · 5.72 rec · 70 rec yds · 0.33 rec TD · 0.3 car · 1 rush yds · 0.08 fumbles lost · 3.5 first downs. Scored, that is 11.9 in Half-PPR, 14.8 in PPR and 9.1 in Standard.

Track record

How accurate is it?

The formula was fit on 2025 Weeks 4–11 only, then tested week by week on games it had not seen, using only information available before each kickoff: the rest of 2025, and all of 2024 with nothing re-tuned. The comparison is the number most people would otherwise use — each player's season-to-date points per game. Half-PPR.

Swipe for rank correlation and close calls

Test Average miss Rank correlation Close calls right
2025, Weeks 12–18: this model 5.12 pts 0.417 63.9%
2025, Weeks 12–18: season average 5.34 pts 0.369 60.6%
2024, Weeks 4–18 (fully out of sample): this model 5.11 pts 0.475 62.1%
2024, Weeks 4–18 (fully out of sample): season average 5.19 pts 0.428 61.6%

Average miss is the mean absolute error in points (1,365 and 2,863 player-weeks). Rank correlation (Spearman) is how well the order matched each week, 1 being perfect. Close calls are every pair of similar starters at the same position in the same week: how often the higher projection outscored the other.

The honest read: a real but modest edge. It misses by 0.08 to 0.22 points less per player-week than season averages and orders players a little better. Weekly fantasy scoring is mostly noise — a receiver's 10th-to-90th-percentile range spans 15.3 points — so a small, steady margin over a strong baseline is what a real improvement looks like. The rest of the value is in seeing why a number is what it is.

At TE: close calls went right 61.0% of the time in the 2025 test (season average 56.6%) and 64.7% in 2024 (season average 59.4%). Receivers and tight ends are where the model does best: target share and red-zone usage predict more than past points do.

How much a gap means. Over 2024–25, when two similar starters at the same position were this far apart in projection, the higher one outscored the other this often. That is why a tier breaks at a 1-point gap: inside it, the order is a coin flip.

Swipe for how often the higher one won

Gap Reads as Higher one won Pairs
under 1 pt Coin flip 52% 7,798
1–2 pts Slight lean 57% 7,128
2–3 pts Lean 62% 5,862
3–5 pts Start 68% 7,823
5+ pts Clear start 78% 5,710

Where it is weakest. Quarterbacks, especially early in the season: over 2024 Weeks 4–7, plain season averages beat it at QB (68.5% of close calls right against 63.6%). And kickers, whose rank correlation is only about 0.24 — better than a kicker's own average (0.17) but close to noise. Defenses hold up better: 0.41 against 0.14 for a defense's own average in 2024.

The range. Floor and ceiling are the 10th and 90th percentile of actual minus projected points across 2024–25, by position: QB −10.9 / +11.2, RB −7.2 / +9.0, WR −6.4 / +8.8, TE −4.7 / +7.5. The floor sits further below than the ceiling sits above the median because weekly scoring is lopsided: most weeks land under the projection, a few land far over it.

The honest part

What these rankings can't see

Role changes. A backup promoted this week has almost no share history, so he projects low until he has a game or two. A starter back from injured reserve is projected on his old games while his stand-ins still carry his absence, and a traded player carries his old team's role. When you know about a role change, trust it over the row.

Late scratches. There is no inactives feed. The last refresh before the early Sunday games reflects Friday's injury designations, so a player ruled out on Sunday morning still shows here.

Scoring the model can't honour. 100- and 300-yard bonuses, long-touchdown bonuses and return touchdowns aren't projected: a bonus pays on one big game, and a projection is an average. The range is measured in Half-PPR and applied around the projection in every format.

The level can drift. Across whole seasons the projections ran about half a point high one year and half a point low the other. The order is what to read; the exact points are an estimate.

Week 18. Teams resting starters make the final week the noisiest of the season, and nothing here models who sits.

A fantasy tool, not a prediction of any one game. FantasyTools analysis is opinion for entertainment purposes only — not betting, financial, or professional advice. The lines are a median across sportsbooks; no book is named or quoted.

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Next step

Tight ends live on targets. See who is getting them.

2026 target share, air-yards share, WOPR and carries for every WR, TE and RB — season, last 3 weeks or last week, sortable by any column.

Open target share leaders 

Chalk & Sharp, our AI start/sit assistant, is coming soon 

2026 player stats, snaps, red-zone play-by-play, injuries, schedule and past-game lines via nflverse.com (CC-BY-4.0), stats as of . Preseason ADP (the market prior, Sep 6–11 draft window) via Fantasy Football Calculator. Consensus lines as of , a median across sportsbooks. Wind via the National Weather Service — NWS does not endorse this site. Players in the pool: 21 QB, 50 RB, 75 WR, 43 TE.