Weekly QB Rankings
Every quarterback with a game left this week, ranked by projected points in your scoring — with the math on every row.
Week 10 (updated Sat Nov 14): the top projected QBs are Josh Allen (21.2 half-PPR), Joe Burrow (20.1) and Brock Purdy (20.0).
Week 10 · updated
Week 10 QB rankings
Top of the QB board in Half-PPR: Josh Allen 21.2, Joe Burrow 20.1 and Brock Purdy 20.0. Quarterbacks are the least reliable part of this model early in the season — see how it has done below.
Custom scoringOpen
0.5 per catch, 4-pt passing TD, −2 per INT.
Not supported yet: 100- and 300-yard bonuses, long-TD bonuses and return touchdowns.
Quarterbacks in Half-PPR, highest projection first; a new tier starts wherever neighbours are 1.0+ points apart. 21 players.
Swipe for range, volume, Vegas and matchup
| # | Player | ProjectionOur estimate of a player’s fantasy points this week, built from his share of his team’s targets, carries and passes, how much his team is expected to score, and his preseason value. It is a middle outcome, not a promise.More in the glossary | Floor and ceilingThe spread of likely scores around a projection. The floor is a bad week (only 1 in 10 past weeks like it landed lower) and the ceiling a big one (only 1 in 10 landed higher).More in the glossary | VolumeThe work a player gets: targets (tgt) for receivers, carries (car) for running backs, pass attempts (att) for quarterbacks. It is the steadiest guide to fantasy points.More in the glossary | Implied total · implied team totalHow many points Vegas expects one team to score, worked out from the game total and the point spread. Higher totals mean more scoring chances for that offense.More in the glossary | Kickoff ET | Matchup (DvP) · defense vs positionHow many fantasy points this week’s opponent has allowed to a position, ranked 1 to 32. “3rd softest” allows the 3rd-most, “1st toughest” the fewest. Our projections treat it as context, because the Vegas line already prices the matchup in.More in the glossary (context) |
|---|---|---|---|---|---|---|---|
| 1T1 | Josh AllenBUF at NYJ | 21.2 | 10.3–32.3 | 31.9 att · 6.2 car | 29.5 (×1.08) | Sun 1:00 PM | 8th softest (1.09×) |
Show the mathVolume. 98% of BUF's pass attempts × 30.7 a game · 19% of BUF's carries × 29.1 a game 31.3 attempts · 6.1 carries Efficiency. 7.7 yds/attempt 243 pass yds Scoring chances. 4.77 TD per 100 attempts 2.27 TD Vegas. BUF implied 29.5 vs 27.2 in his games (×1.08) +4% volume, +18% TD rate Market prior. Preseason QB1 in FFC ADP → 22.8 PPG, 20% weight at 8 games +0.4 half-PPR pts (20.8 → 21.2) Context (not in projection). NYJ allows 1.09× league QB points (8th softest of 32) Projected line. 31.9 att · 248 pass yds · 1.77 pass TD · 0.75 INT · 6.2 car · 28 rush yds · 0.54 rush TD · 0.26 fumbles lost · 14.4 first downs Points. 21.2 in Half-PPR, range 10.3–32.3. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 2T2 | Joe BurrowCIN vs PIT | 20.1 | 9.3–31.3 | 33.9 att · 3.1 car | 26.5 (×1.00) | Sun 8:20 PM | 6th toughest (0.84×) |
Show the mathVolume. 96% of CIN's pass attempts × 34.5 a game · 12% of CIN's carries × 25.6 a game 33.7 attempts · 3.1 carries Efficiency. 7.7 yds/attempt 262 pass yds Scoring chances. 6.30 TD per 100 attempts 2.39 TD Vegas. CIN implied 26.5 vs 26.5 in his games (×1.00) +0% volume, +0% TD rate Market prior. Preseason QB2 in FFC ADP → 20.7 PPG, 20% weight at 8 games +0.1 half-PPR pts (20.0 → 20.1) Context (not in projection). PIT allows 0.84× league QB points (6th toughest of 32) Projected line. 33.9 att · 263 pass yds · 2.19 pass TD · 0.73 INT · 3.1 car · 12 rush yds · 0.22 rush TD · 0.14 fumbles lost · 14.5 first downs Points. 20.1 in Half-PPR, range 9.3–31.3. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 3 | Brock PurdySF at DAL | 20.0 | 9.1–31.1 | 32.3 att · 4.2 car | 29.8 (×1.10) | Sun 4:25 PM | 3rd softest (1.18×) |
Show the mathVolume. 97% of SF's pass attempts × 32.4 a game · 14% of SF's carries × 27.9 a game 32.7 attempts · 4.3 carries Efficiency. 7.6 yds/attempt 252 pass yds Scoring chances. 5.29 TD per 100 attempts 2.37 TD Vegas. SF implied 29.8 vs 27.1 in his games (×1.10) +5% volume, +21% TD rate Market prior. Preseason QB8 in FFC ADP → 18.7 PPG, 20% weight at 8 games −0.3 half-PPR pts (20.2 → 19.9) Context (not in projection). DAL allows 1.18× league QB points (3rd softest of 32) Projected line. 32.3 att · 249 pass yds · 2.09 pass TD · 0.78 INT · 4.2 car · 20 rush yds · 0.25 rush TD · 0.18 fumbles lost · 14.9 first downs Points. 20.0 in Half-PPR, range 9.1–31.1. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 4 | Trevor LawrenceJAX at TEN | 19.4 | 8.6–30.6 | 30.3 att · 3.1 car | 28.5 (×1.16) | Sun 1:00 PM | 7th softest (1.11×) |
Show the mathVolume. 96% of JAX's pass attempts × 30.2 a game · 11% of JAX's carries × 27.5 a game 30.8 attempts · 3.2 carries Efficiency. 7.8 yds/attempt 242 pass yds Scoring chances. 5.63 TD per 100 attempts 2.48 TD Vegas. JAX implied 28.5 vs 24.6 in his games (×1.16) +8% volume, +34% TD rate Market prior. Preseason QB11 in FFC ADP → 17.9 PPG, 20% weight at 8 games −0.4 half-PPR pts (19.8 → 19.4) Context (not in projection). TEN allows 1.11× league QB points (7th softest of 32) Projected line. 30.3 att · 238 pass yds · 2.30 pass TD · 0.59 INT · 3.1 car · 13 rush yds · 0.14 rush TD · 0.15 fumbles lost · 12.4 first downs Points. 19.4 in Half-PPR, range 8.6–30.6. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 5 | Drake MayeNE at DET | 19.4 | 8.5–30.5 | 33.0 att · 4.6 car | 23.5 (×0.99) | Sun 9:30 AM | 1st softest (1.25×) |
Show the mathVolume. 96% of NE's pass attempts × 34.2 a game · 17% of NE's carries × 26.9 a game 32.5 attempts · 4.5 carries Efficiency. 8.0 yds/attempt 261 pass yds Scoring chances. 5.76 TD per 100 attempts 2.10 TD Vegas. NE implied 23.5 vs 23.7 in his games (×0.99) −0% volume, −2% TD rate Market prior. Preseason QB2 in FFC ADP → 20.7 PPG, 18% weight at 9 games +0.3 half-PPR pts (19.1 → 19.4) Context (not in projection). DET allows 1.25× league QB points (1st softest of 32) Projected line. 33.0 att · 265 pass yds · 1.91 pass TD · 0.93 INT · 4.6 car · 20 rush yds · 0.22 rush TD · 0.21 fumbles lost · 13.6 first downs Points. 19.4 in Half-PPR, range 8.5–30.5. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 6 | Tyler ShoughNO vs CAR | 19.1 | 8.2–30.3 | 33.1 att · 4.3 car | 25.5 (×1.14) | Sun 1:00 PM | 13th toughest (0.99×) |
Show the mathVolume. 96% of NO's pass attempts × 33.2 a game · 16% of NO's carries × 26.7 a game 34.4 attempts · 4.5 carries Efficiency. 6.8 yds/attempt 234 pass yds Scoring chances. 4.35 TD per 100 attempts 2.34 TD Vegas. NO implied 25.5 vs 22.3 in his games (×1.14) +7% volume, +31% TD rate Market prior. Preseason QB20 in FFC ADP → 15.9 PPG, 20% weight at 8 games −0.8 half-PPR pts (19.9 → 19.1) Context (not in projection). CAR allows 0.99× league QB points (13th toughest of 32) Projected line. 33.1 att · 225 pass yds · 1.85 pass TD · 0.64 INT · 4.3 car · 20 rush yds · 0.40 rush TD · 0.20 fumbles lost · 12.1 first downs Points. 19.1 in Half-PPR, range 8.2–30.3. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 7T3 | Patrick MahomesKC at ATL | 17.5 | 6.6–28.6 | 33.6 att · 3.1 car | 25.0 (×1.02) | Sun 1:00 PM | 16th softest (1.03×) |
Show the mathVolume. 99% of KC's pass attempts × 33.4 a game · 12% of KC's carries × 26.8 a game 33.7 attempts · 3.1 carries Efficiency. 7.3 yds/attempt 247 pass yds Scoring chances. 4.75 TD per 100 attempts 1.84 TD Vegas. KC implied 25.0 vs 24.4 in his games (×1.02) +1% volume, +5% TD rate Market prior. Preseason QB13 in FFC ADP → 17.4 PPG, 20% weight at 8 games +0.0 half-PPR pts (17.5 → 17.5) Context (not in projection). ATL allows 1.03× league QB points (16th softest of 32) Projected line. 33.6 att · 247 pass yds · 1.69 pass TD · 0.60 INT · 3.1 car · 14 rush yds · 0.15 rush TD · 0.15 fumbles lost · 12.9 first downs Points. 17.5 in Half-PPR, range 6.6–28.6. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 8 | Dak PrescottDAL vs SF | 17.3 | 6.4–28.4 | 36.3 att · 2.8 car | 25.8 (×0.94) | Sun 4:25 PM | 9th toughest (0.95×) |
Show the mathVolume. 98% of DAL's pass attempts × 36.5 a game · 10% of DAL's carries × 27.5 a game 34.9 attempts · 2.7 carries Efficiency. 7.3 yds/attempt 254 pass yds Scoring chances. 4.71 TD per 100 attempts 1.60 TD Vegas. DAL implied 25.8 vs 27.3 in his games (×0.94) −3% volume, −11% TD rate Market prior. Preseason QB4 in FFC ADP → 20.4 PPG, 18% weight at 9 games +0.7 half-PPR pts (16.6 → 17.3) Context (not in projection). SF allows 0.95× league QB points (9th toughest of 32) Projected line. 36.3 att · 264 pass yds · 1.54 pass TD · 0.63 INT · 2.8 car · 12 rush yds · 0.12 rush TD · 0.14 fumbles lost · 13.4 first downs Points. 17.3 in Half-PPR, range 6.4–28.4. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 9 | Bryce YoungCAR at NO | 17.0 | 6.1–28.1 | 35.2 att | 23.5 (×1.06) | Sun 1:00 PM | 15th softest (1.03×) |
Show the mathVolume. 97% of CAR's pass attempts × 34.9 a game · 8% of CAR's carries × 25.9 a game 35.2 attempts · 1.9 carries Efficiency. 6.8 yds/attempt 242 pass yds Scoring chances. 4.80 TD per 100 attempts 1.99 TD Vegas. CAR implied 23.5 vs 22.1 in his games (×1.06) +3% volume, +13% TD rate Market prior. Not in preseason ADP — no prior Context (not in projection). NO allows 1.03× league QB points (15th softest of 32) Projected line. 35.2 att · 242 pass yds · 1.89 pass TD · 0.77 INT · 1.9 car · 9 rush yds · 0.10 rush TD · 0.11 fumbles lost · 12.9 first downs Points. 17.0 in Half-PPR, range 6.1–28.1. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 10 | C.J. StroudHOU at CLE | 16.8 | 6.0–28.0 | 31.0 att · 2.6 car | 22.5 (×0.97) | Sun 1:00 PM | 8th toughest (0.88×) |
Show the mathVolume. 95% of HOU's pass attempts × 33.2 a game · 10% of HOU's carries × 26.4 a game 31.4 attempts · 2.6 carries Efficiency. 7.7 yds/attempt 242 pass yds Scoring chances. 5.56 TD per 100 attempts 1.78 TD Vegas. HOU implied 22.5 vs 23.2 in his games (×0.97) −2% volume, −6% TD rate Market prior. Preseason QB21 in FFC ADP → 15.7 PPG, 20% weight at 8 games −0.3 half-PPR pts (17.1 → 16.8) Context (not in projection). CLE allows 0.88× league QB points (8th toughest of 32) Projected line. 31.0 att · 239 pass yds · 1.64 pass TD · 0.51 INT · 2.6 car · 12 rush yds · 0.11 rush TD · 0.12 fumbles lost · 11.9 first downs Points. 16.8 in Half-PPR, range 6.0–28.0. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 11 | Aaron RodgersPIT at CIN | 16.6 | 5.7–27.8 | 35.7 att | 23.0 (×1.08) | Sun 8:20 PM | 14th softest (1.05×) |
Show the mathVolume. 98% of PIT's pass attempts × 35.2 a game · 6% of PIT's carries × 26.7 a game 35.7 attempts · 1.6 carries Efficiency. 6.8 yds/attempt 242 pass yds Scoring chances. 4.52 TD per 100 attempts 1.92 TD Vegas. PIT implied 23.0 vs 21.3 in his games (×1.08) +4% volume, +17% TD rate Market prior. Not in preseason ADP — no prior Context (not in projection). CIN allows 1.05× league QB points (14th softest of 32) Projected line. 35.7 att · 242 pass yds · 1.85 pass TD · 0.73 INT · 1.6 car · 6 rush yds · 0.07 rush TD · 0.08 fumbles lost · 11.1 first downs Points. 16.6 in Half-PPR, range 5.7–27.8. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
| 12 | Jordan LoveGB vs MIN | 16.4 | 5.5–27.6 | 32.4 att | 22.5 (×0.95) | Sun 1:00 PM | 1st toughest (0.62×) |
Show the mathVolume. 99% of GB's pass attempts × 33.0 a game · 7% of GB's carries × 26.3 a game 32.4 attempts · 1.7 carries Efficiency. 7.6 yds/attempt 248 pass yds Scoring chances. 5.23 TD per 100 attempts 1.67 TD Vegas. GB implied 22.5 vs 23.6 in his games (×0.95) −2% volume, −9% TD rate Market prior. Preseason QB18 in FFC ADP → 16.2 PPG, 18% weight at 9 games +0.0 half-PPR pts (16.4 → 16.4) Context (not in projection). MIN allows 0.62× league QB points (1st toughest of 32) Projected line. 32.4 att · 248 pass yds · 1.57 pass TD · 0.60 INT · 1.7 car · 7 rush yds · 0.10 rush TD · 0.08 fumbles lost · 11.2 first downs Points. 16.4 in Half-PPR, range 5.5–27.6. The market prior is blended in Half-PPR and scales the whole line, so it carries into every format. | |||||||
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ProjectionOur estimate of a player’s fantasy points this week, built from his share of his team’s targets, carries and passes, how much his team is expected to score, and his preseason value. It is a middle outcome, not a promise.More in the glossary is projected points in your scoring. Floor and ceilingThe spread of likely scores around a projection. The floor is a bad week (only 1 in 10 past weeks like it landed lower) and the ceiling a big one (only 1 in 10 landed higher).More in the glossary is the 10th to 90th percentile of what players at the position actually scored around projections like it in 2024–25. TierA group of players projected close together. A new tier starts where there is a clear drop to the next player, so players inside one tier are close to even swaps.More in the glossary marks where tier 2 starts.
VolumeThe work a player gets: targets (tgt) for receivers, carries (car) for running backs, pass attempts (att) for quarterbacks. It is the steadiest guide to fantasy points.More in the glossary is projected targets (tgt), CarriesRunning plays where the player takes the handoff or keeps the ball. More carries mean more chances at yards and touchdowns, above all near the goal line.More in the glossary (car) or pass attempts (att). Implied total · implied team totalHow many points Vegas expects one team to score, worked out from the game total and the point spread. Higher totals mean more scoring chances for that offense.More in the glossary is his team's implied total and how it compares with the games behind his numbers (×1.08 = 8% higher).
Matchup (DvP) · defense vs positionHow many fantasy points this week’s opponent has allowed to a position, ranked 1 to 32. “3rd softest” allows the 3rd-most, “1st toughest” the fewest. Our projections treat it as context, because the Vegas line already prices the matchup in.More in the glossary is where the opponent ranks against the position in fantasy points allowed: 1st toughest allows the fewest, 1st softest the most, and 0.85× is 15% fewer than the league average. It is context — not in the projection — except in a game with no line yet, where it stands in for Vegas.
Lines as of · stats through Week 9 · injury report: Week 10 (applied). The “updated” date at the top is the oldest of the three.
Week 9 recap : how last week’s projections did against the real results, next to a season-average baseline.
Already kicked off when this snapshot was taken, so not ranked: WAS at NYG.
On bye in Week 10: CHI, DEN, PHI and TB.
Ruled out, so not ranked: Kyler Murray (QB, MIN) and Sam Darnold (QB, SEA).
Off the active roster on nflverse's weekly rosters, so not ranked: Gardner Minshew (QB, ARI, injured reserve), Cooper Rush (QB, ATL, not on a roster), Lamar Jackson (QB, BAL, injured reserve), Tyler Huntley (QB, BAL, injured reserve) and Malik Willis (QB, MIA, injured reserve).
Backup quarterbacks, not ranked: one QB starts per team, from the depth chart (or, without a current chart, the most recent starter): Jacoby Brissett (ARI, behind Carson Beck), Kirk Cousins (LV, behind Fernando Mendoza) and Carson Wentz (MIN, behind Kirk Cousins).
Designations from the Week 10 injury report are applied: Questionable ×0.85, Doubtful ×0.70, and teammates of a player ruled out absorb a quarter of his share.
Injured reserve, practice-squad and game-day inactive statuses come from nflverse's Week 10 weekly rosters. A player who missed his team's last game is flagged "status unknown" until a Week 10 report settles it.
How each projection is built
The model projects a stat line, not a point total: targets, catches, yards, touchdowns, attempts. Points come from scoring that line with your league's rules — the same arithmetic as the fantasy points calculator — so Standard, Half-PPR, PPR and custom scoring are all the same projection. Five named factors build the line:
- Volume. His share of his team's targets, carries and pass attempts, with recent games counting most (last week 1, the week before 0.8, then 0.64…), each 2025 game counting a tenth of a 2026 game, and one game at a typical share for the position — times how often his team throws and runs, which is mostly the league average plus a slow team signal (every team's number carries 12 games of league average). Underdogs throw a little more.
- Efficiency. Catch rate and yards per target, carry and attempt, pulled toward the league rate for his position so a two-game hot streak doesn't carry the number.
- Scoring chances. Touchdowns come from where he gets the ball: targets and carries inside the 20 and inside the 5, times the league's touchdown rate from each zone. Last season's and this season's actual touchdowns get almost no weight, because red-zone usage predicts next week's touchdowns better than past touchdowns do.
- Vegas. His team's implied total this week against the implied totals of the games his numbers come from. A 10% higher total means about 5% more volume and 21% more touchdowns. In the backtest, this was the single most valuable input.
- Market prior. His preseason ADP from Fantasy Football Calculator, turned into last season's points per game at that positional rank, and counted as 2 games of evidence: 40% of the number after three games, 17% after ten.
On top: his own designation (Questionable ×0.85, Doubtful ×0.70, Out is not ranked), a boost when a same-position teammate is ruled out (the others absorb a quarter of his share), and a 10% pull toward his plain season average as a sanity check.
Defense vs position is shown, not used. Once the Vegas line is in, adding the opponent's points allowed made the backtest no better and sometimes worse — the line already prices the matchup. So the DvP column is context. The one exception is a game with no line yet, where the matchup stands in for Vegas and the row says so.
Kickers and defenses. Kickers use 5.20 + 0.125 × team implied total, +0.5 in a dome, −0.7 outdoors in 15+ mph wind. Defenses are the DST streaming rankings, unchanged. Both are Standard scoring.
Worked example, straight off the board
Josh Allen (QB, BUF at NYJ) tops the QB board at 21.2 Half-PPR points. Here is every factor behind it:
- Volume. 98% of BUF's pass attempts × 30.7 a game · 19% of BUF's carries × 29.1 a game 31.3 attempts · 6.1 carries
- Efficiency. 7.7 yds/attempt 243 pass yds
- Scoring chances. 4.77 TD per 100 attempts 2.27 TD
- Vegas. BUF implied 29.5 vs 27.2 in his games (×1.08) +4% volume, +18% TD rate
- Market prior. Preseason QB1 in FFC ADP → 22.8 PPG, 20% weight at 8 games +0.4 half-PPR pts (20.8 → 21.2)
- Context (not in projection). NYJ allows 1.09× league QB points (8th softest of 32)
Projected line. 31.9 att · 248 pass yds · 1.77 pass TD · 0.75 INT · 6.2 car · 28 rush yds · 0.54 rush TD · 0.26 fumbles lost · 14.4 first downs. Scored, that is 21.2 in Half-PPR, 21.2 in PPR and 21.1 in Standard.
How accurate is it?
The formula was fit on 2025 Weeks 4–11 only, then tested week by week on games it had not seen, using only information available before each kickoff: the rest of 2025, and all of 2024 with nothing re-tuned. The comparison is the number most people would otherwise use — each player's season-to-date points per game. Half-PPR.
Swipe for rank correlation and close calls
| Test | Average miss | Rank correlation | Close calls right |
|---|---|---|---|
| 2025, Weeks 12–18: this model | 5.12 pts | 0.417 | 63.9% |
| 2025, Weeks 12–18: season average | 5.34 pts | 0.369 | 60.6% |
| 2024, Weeks 4–18 (fully out of sample): this model | 5.11 pts | 0.475 | 62.1% |
| 2024, Weeks 4–18 (fully out of sample): season average | 5.19 pts | 0.428 | 61.6% |
Average miss is the mean absolute error in points (1,365 and 2,863 player-weeks). Rank correlation (Spearman) is how well the order matched each week, 1 being perfect. Close calls are every pair of similar starters at the same position in the same week: how often the higher projection outscored the other.
The honest read: a real but modest edge. It misses by 0.08 to 0.22 points less per player-week than season averages and orders players a little better. Weekly fantasy scoring is mostly noise — a receiver's 10th-to-90th-percentile range spans 15.3 points — so a small, steady margin over a strong baseline is what a real improvement looks like. The rest of the value is in seeing why a number is what it is.
At QB: close calls went right 61.1% of the time in the 2025 test (season average 58.6%) and 61.8% in 2024 (season average 61.5%).
How much a gap means. Over 2024–25, when two similar starters at the same position were this far apart in projection, the higher one outscored the other this often. That is why a tier breaks at a 1-point gap: inside it, the order is a coin flip.
Swipe for how often the higher one won
| Gap | Reads as | Higher one won | Pairs |
|---|---|---|---|
| under 1 pt | Coin flip | 52% | 7,798 |
| 1–2 pts | Slight lean | 57% | 7,128 |
| 2–3 pts | Lean | 62% | 5,862 |
| 3–5 pts | Start | 68% | 7,823 |
| 5+ pts | Clear start | 78% | 5,710 |
Where it is weakest. Quarterbacks, especially early in the season: over 2024 Weeks 4–7, plain season averages beat it at QB (68.5% of close calls right against 63.6%). And kickers, whose rank correlation is only about 0.24 — better than a kicker's own average (0.17) but close to noise. Defenses hold up better: 0.41 against 0.14 for a defense's own average in 2024.
The range. Floor and ceiling are the 10th and 90th percentile of actual minus projected points across 2024–25, by position: QB −10.9 / +11.2, RB −7.2 / +9.0, WR −6.4 / +8.8, TE −4.7 / +7.5. The floor sits further below than the ceiling sits above the median because weekly scoring is lopsided: most weeks land under the projection, a few land far over it.
What these rankings can't see
Role changes. A backup promoted this week has almost no share history, so he projects low until he has a game or two. A starter back from injured reserve is projected on his old games while his stand-ins still carry his absence, and a traded player carries his old team's role. When you know about a role change, trust it over the row.
Late scratches. There is no inactives feed. The last refresh before the early Sunday games reflects Friday's injury designations, so a player ruled out on Sunday morning still shows here.
Scoring the model can't honour. 100- and 300-yard bonuses, long-touchdown bonuses and return touchdowns aren't projected: a bonus pays on one big game, and a projection is an average. The range is measured in Half-PPR and applied around the projection in every format.
The level can drift. Across whole seasons the projections ran about half a point high one year and half a point low the other. The order is what to read; the exact points are an estimate.
Week 18. Teams resting starters make the final week the noisiest of the season, and nothing here models who sits.
A fantasy tool, not a prediction of any one game. FantasyTools analysis is opinion for entertainment purposes only — not betting, financial, or professional advice. The lines are a median across sportsbooks; no book is named or quoted.
Related tools
- Weekly cheat sheet — the top of every weekly board on one page.
- NFL implied team totals — the Vegas board behind every row's Vegas factor.
- Target share leaders — the volume behind the receiver and tight end projections.
- Red zone & goal-line report — the usage the touchdown projections come from.
- Fantasy points allowed by position — the full matchup table behind the DvP column.
- NFL injury report — this week's designations, player by player.
- Kicker streamers and DST streaming rankings — the full boards behind the K and DST tabs.
- Waiver wire risers — players whose role grew last week.
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Next step
Quarterbacks follow the Vegas total. See every team’s.
Every team on the slate ranked by implied total — both sides of every game, with the 2025 fantasy payoff per tier.
Open Vegas implied totals2026 player stats, snaps, red-zone play-by-play, injuries, schedule and past-game lines via nflverse.com (CC-BY-4.0), stats as of . Preseason ADP (the market prior, Sep 6–11 draft window) via Fantasy Football Calculator. Consensus lines as of , a median across sportsbooks. Wind via the National Weather Service — NWS does not endorse this site. Players in the pool: 21 QB, 50 RB, 75 WR, 43 TE.